Judges Guild revival

#1) JG's "Universal" system was basically AD&D...like many other products that were "usable with any RPG."

#2) That "Universal" tag DID stop people from buying it...untli they discovered point #1 above.
 

log in or register to remove this ad

Blustar said:
It's weird because the rules and system of C&C is very non-AD&D ( the reason I didn't buy it) (I did get the numbered mini-books box set, signed because I thought it was going to be like AD&D) but the stats are compatible with OAD&D. We've used our OAD&D/Hackmaster mix to play Castle Zagyg out of the box and it worked great. Just do 20- AC for the AD&D AC and use Specila abilites like poison or whatever from your system. ( We use hackmaster) Take mobs from which ever MM (1sted/HM)fits better and voila, that's it. So, yes it is compatible. ( You could even use some of the mobs as is if they have eight sided hit dice and just calculate experience with the chart) Oh I forgot, ignore any references to Prime attributes.


All that being said, I don't know how people can say it doesn't play like BD&D. I've played OAD&D for years and C&C doesn't emulate that game play. It's much more like BD&D,which I use to DM for my son when he was to young for the "older" rules. I just like more rules and I know older people still like OD&D and BD&D, I just don't and prefer a meatier system like OAD&D/Hackmaster or 3.5. (I guess I'm just not into rules "lite")

If its true that 3.5 is going to get the old modules updated like "Spies of Lightelf" then I'll take that over new material, plus we're still getting Tegel Manor. so it's all good and I can still use the C&C stuff like World Emperor or the modules.( if its too much of a pain to convert I'll just use it in my Greyhawk/Yggs setting) So I think everyone is going to "win" here.


Blue

You sort of hit the nail on why you think C&C is like Basic D&D - what you say you bought (the boxed digest) IS the basic version of C&C - just meant to be like the old BD&D. The full rule books then, just as AD&D was, take the rules beyond that basic introduction. :cool: So judging C&C by that is like someone saying they never liked AD&D in the early eighties because they looked at the blue-box or red-box basic sets and it seemed to simplistic.

I also note that James Mischlar just posted another update on the TLG forum, and one of his points was to why he picked C&C - he tracks the sales numbers for RPGing as his day job, and he noted that the only d20 Material currently on an upward trend of sales better than C&C is Goodman's Dungeon Crawl Classics. If you also check RPGnet I think you'll discover that this is indeed a growing market, and while naturally it won't please everyone (what system ever does?) C&C is on the rise.

Not to mention the guys who run it are true gamers. Honestly what's going on with TLG in Arkansas reminds me a bit of a little company once upon a time in Lake Geneva....

John :cool:
 

seskis281 said:
Not to mention the guys who run it are true gamers. Honestly what's going on with TLG in Arkansas reminds me a bit of a little company once upon a time in Lake Geneva....

John :cool:


*Sniff* You just about made me cry.
 

trancejeremy said:
Yeah, but C&C isn't really backwards compatible with AD&D1/2. I would love the idea of there being a more modern version of AD&D 1st edition. But C&C simply ain't it.

This is false.

The only things you need to do to make C&C material compatible with 1/2e AD&D (or vice versa) is change the ACs and movement rates.

That's it. Comprendez-Vous?
:cool:
 

rebarton2 said:
... But the point of this thread was not really to provoke a new battle in the System Wars, but rather to extol the virtues of what appears to be an exciting new line of products based in a classic setting...

Well said!
 

Turjan said:
... From whatever angle you look at it, for practical reasons (i.e., a publisher being able to pay the bills), the d20 print sector as D&D support is not an attractive market at the moment....

In addition, C&C Wilderlands material will be (largely) unaffected by the announcement of 4e D&D (unlike 3.5e material), which is likely within the next couple of years.
 

Blustar said:
It's weird because the rules and system of C&C is very non-AD&D ( the reason I didn't buy it) (I did get the numbered mini-books box set, signed because I thought it was going to be like AD&D) but the stats are compatible with OAD&D.

Just so. One should have little or no difficulty in converting a C&C module to run with AD&D (1st or 2nd), HackMaster, or even B/X D&D. Subtract AC from 20 and you're good to go.

All that being said, I don't know how people can say it doesn't play like BD&D.

I think if one adds the Castle Zagyg optinal rules (multi-classing, dual-classing, armor and weapon wear and tear, skills bundles) then it plays more like AD&D. By itself, I think it's somewhere in between BD&D and AD&D, with a bit of D20 thrown in for good measure.
 

Interesting news.

When some actual product hits the shelves I'll take a look at it but...

1. I'm not in the market for another campaign.

2. I don't play C&C.

Seems the odds of me owning the material are stacked against it.
 

IMHO this is great news for C&C, product support from another outside company, and the name recognition of Wilderlands is another sign that the Crusade is growing. I will check these out, I have the 3E Wilderlands products and there ok but I decided against using it as the setting for my next campaign. C&C product of Wilderlands may make me change my mind, or at least take another look at the setting.
 

Remove ads

Top