Judges Guild revival

Mystaros said:
AFAIK, NG will still be publishing Tegel Manor, and another company will be publishing d20 conversions of classic Judges Guild modules... though that announcement won't be for a few weeks yet (I can't say anything more than that, really, as I am not involved in that project). The paths of the two separate projects will not cross, at least, not as of this point...

Just to retirate a point many posters here seem to be missing...I wonder if that's a sign of selective reading...there apparently will be D20 conversions of the Judges Guild material.
 

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Geron Raveneye said:
Just to retirate a point many posters here seem to be missing...I wonder if that's a sign of selective reading...there apparently will be D20 conversions of the Judges Guild material.


Very true. There is apparently another "group" working on JG material. From the hints I have seen they may be the ones doing the d20 conversions of old module/adventure materials as well as new stuff in the JG vein of doing things.

As I understand it they are a couple of months away from an official announcement.
 

Now, if they could only release the full C&C rules as PDF (with the appropriate 30-50% discount over the print version). I'm interested in checking it out, but it's pretty close to impossible to find C&C here in Sweden without getting the store to special order it from the US (which would mean I wouldn't get it until the end of September, at the earliest).
 

johnsemlak said:
This is an interesting point that deserves thought, but wouldn't it be more accurate to say that, rather than the d20 market is dead, that the production of d20 material has died off? At least in theory, d20 material useable with (3.5 edition) has a much larger potential market than a system like Castles and Crusades. The problem seems to be that customers have become more discriminating of d20 products and possibly to the degree that they aren't viable products at all.
I said "mostly" dead. Yes, the production of d20 material has died off. But there is a reason for that. If only 500 to 1500 people out of the allegedly millions of D&D players buy d20 material, I think the "mostly dead" moniker fits quite well. A potential market doesn't help you if those buyers decided to go "WotC only" or don't buy anything. Which in my eyes is more of a problem than the lack of "viable products" from 3rd party publishers. The real problem seems to be that less D&D players buy less d20 (and probably D&D) products. From whatever angle you look at it, for practical reasons (i.e., a publisher being able to pay the bills), the d20 print sector as D&D support is not an attractive market at the moment. That's what I meant with "mostly dead".
 

...actually I'm pretty sure that the "d20 but backwards-compatible with OAD&D1/2" aspect of C&C *alone* would allow it to make a killing on the RPG-market here in Germany - if only there'd be a local publisher doing a licensed translation of it...
 

Yeah, but C&C isn't really backwards compatible with AD&D1/2. I would love the idea of there being a more modern version of AD&D 1st edition. But C&C simply ain't it.
 

I think this is healthy for C&C and d20 fans, I do not know how much more d20 we will get from third party publishers and I for one say congrats to all parties involved.
 

trancejeremy said:
Yeah, but C&C isn't really backwards compatible with AD&D1/2.

I dunno, I can sit down with one of my old AD&D modules and run it in C&C without needing to do any before hand prep work to convert it. Can do the same running an AD&D game using a C&C module.
 

DangerDwarf said:
I dunno, I can sit down with one of my old AD&D modules and run it in C&C without needing to do any before hand prep work to convert it. Can do the same running an AD&D game using a C&C module.


It's weird because the rules and system of C&C is very non-AD&D ( the reason I didn't buy it) (I did get the numbered mini-books box set, signed because I thought it was going to be like AD&D) but the stats are compatible with OAD&D. We've used our OAD&D/Hackmaster mix to play Castle Zagyg out of the box and it worked great. Just do 20- AC for the AD&D AC and use Specila abilites like poison or whatever from your system. ( We use hackmaster) Take mobs from which ever MM (1sted/HM)fits better and voila, that's it. So, yes it is compatible. ( You could even use some of the mobs as is if they have eight sided hit dice and just calculate experience with the chart) Oh I forgot, ignore any references to Prime attributes.


All that being said, I don't know how people can say it doesn't play like BD&D. I've played OAD&D for years and C&C doesn't emulate that game play. It's much more like BD&D,which I use to DM for my son when he was to young for the "older" rules. I just like more rules and I know older people still like OD&D and BD&D, I just don't and prefer a meatier system like OAD&D/Hackmaster or 3.5. (I guess I'm just not into rules "lite")

If its true that 3.5 is going to get the old modules updated like "Spies of Lightelf" then I'll take that over new material, plus we're still getting Tegel Manor. so it's all good and I can still use the C&C stuff like World Emperor or the modules.( if its too much of a pain to convert I'll just use it in my Greyhawk/Yggs setting) So I think everyone is going to "win" here.


Blue
 
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Not to veer too far off course here, but
I'd like everyone to think back to the early days when JG put out stuff
using the "Universal" system. They've been bucking the edition trends
for a long time. Did the "Universal" tag on a JG product deter anyone
from purchasing it back in the day? Do more people buy JG products for the
setting or the system? I'll venture to guess that it's the setting. JG and the
Wilderlands will always have a niche market among rpgers regardless of ruleset.
 

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