Jasperak
Adventurer
Please forgive me if this has been discussed before.
First off, I like the idea of using minions. I think their proper use can enliven a session by making a party feel powerful. There in no feeling like a 4th-level Fighter mowing down a group of four kobolds that surround him. I like having the rules support a massive battle like found in 300 or Lord of the Rings.
But. I have a problem. I am not sure how to describe them to the players, or even if they should be described differently than the other opponents. After reading another thread about having 25 minions and a few regular monsters in an encounter area, I began thinking about how I would describe them differently, and then wondering even if I should.
There is a part of me that thinks that the use of minions should be used clearly as cannon fodder surrounding a few brutes or skirmishers that the party has to fight through to get to the BBGs; just like the old days.
Although there is another part that thinks putting a few regular brutes or skirmishers within the minions is a low down dirty trick. The party maneuvers a few rounds, wading through the minions then all of a sudden the players are bogged down trying to figure out who the BBGs are, possibly wasting encounter or daily abilities on 1 hp badites.
In older editions the party would often face a group of goblins/orcs/kobolds that were surrounding a mean/caster-looking hobgoblin/bugbear/kobold shaman. The party would be able to determine who was the greater threat and act accordingly. Now I wonder how I describe an encounter area without using gamist terms.
I do like the idea of minions; I am not sure how to properly use them without disrupting the suspension of disbelief. I have a vague feeling of how to use them, but I think I need some other viewpoints to clarify my own position. Thanks for your responses.
First off, I like the idea of using minions. I think their proper use can enliven a session by making a party feel powerful. There in no feeling like a 4th-level Fighter mowing down a group of four kobolds that surround him. I like having the rules support a massive battle like found in 300 or Lord of the Rings.
But. I have a problem. I am not sure how to describe them to the players, or even if they should be described differently than the other opponents. After reading another thread about having 25 minions and a few regular monsters in an encounter area, I began thinking about how I would describe them differently, and then wondering even if I should.
There is a part of me that thinks that the use of minions should be used clearly as cannon fodder surrounding a few brutes or skirmishers that the party has to fight through to get to the BBGs; just like the old days.
Although there is another part that thinks putting a few regular brutes or skirmishers within the minions is a low down dirty trick. The party maneuvers a few rounds, wading through the minions then all of a sudden the players are bogged down trying to figure out who the BBGs are, possibly wasting encounter or daily abilities on 1 hp badites.
In older editions the party would often face a group of goblins/orcs/kobolds that were surrounding a mean/caster-looking hobgoblin/bugbear/kobold shaman. The party would be able to determine who was the greater threat and act accordingly. Now I wonder how I describe an encounter area without using gamist terms.
I do like the idea of minions; I am not sure how to properly use them without disrupting the suspension of disbelief. I have a vague feeling of how to use them, but I think I need some other viewpoints to clarify my own position. Thanks for your responses.
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