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Juggernaut

Gaiden

Explorer
Name: Juggernaut

Quote: "Its in my way..."

Race: Warforged

Age: Prototype (original House Cannith Model) - ~250 years

Alignment: LN

Personality: robotic, religiously devoted, extremely (coldly) rational, amoral, warforged supremecist (and perhaps rightly so)

Class: Sword Sage 1, Fighter 4, Warforged Juggernaut 5, Warblade 2

Feats: Power Attack, Cleave, Improved Bullrush, Powerful Charge, Greater Powerful Charge, Shocktrooper, Avalanche (from Arcanis - allows free bull rush after an attack), Improved Overrun

Maneuvers/Stances: Charging Minotaur, Lightwind Step (not sure about the name, its the stance that eliminates movement penalties through uneven/difficult terrain)

Equipment: Quadruped Component, Wrecking Ball, Lance Brace, Harpoon Gun, Belt of Giant Strength +4

New Equipment descriptions:

1. Quadruped Component: The warforged effectively undergoes robotic surgery replacing his biped legs for a square based quadruped base. This warforged component requires installment (Craft (any craft that allows warforged healing) DC 35). Failure by 10 or more ruins the component. Successful installment of this component increases the warforged's land speed by 10', gives the standard stability bonuses associated with having 4 legs, and increases the warforged size by 1 category. The increase in size grants a +4 size bonus to strength, a -1 to attack, and a -1 to AC, and the standard bonuses to opposed checks related to size (grapple, bullrush, etc.). This size increase does not increase the warforged's reach, allow the warforged to use larger weapons, or have any other effect normally associated with increased size (such as the standard ability score modifications). I am aware of the tauric belt artifact in the Eberron Campaign Setting and wanted something slightly different and permanent (something more mechanical then magical). I am not sure how expensive this should be, but I don't think it qualifies as artifact level power - not in the slightest. In fact, it seems to me, that there are other ways to get similar benefits with simple spells. If you have a suggestion on how expensive an item this should be, let me know.

2. Wrecking Ball: This warforged component consists of 4 moveable quarters of a huge iron ball (similar to a ball and chain without the chain and separated down an imaginary midline in line with the wrist/forearm) that when collapsed together form a weapon with stats equivalen to the maul. With a move action, the warforged can convert the component between its weapon form and open form. The open form serves as a crude hand with any fine manipulation (sleight of hand, spellcasting, etc.) impossible. Proficiency in a morningstar or maul grants proficiency for the weapon form of this component and a minimum str 17 is required to wield it. If the warforged is smaller than large, it takes a -2 penalty on attack rolls.

3. Lance Brace: Another warfoged component this item takes the bracer spot on a warforged (left or right) and functions as lance without 10' reach (standard reach of warforged). As a standard action the position of this lance can be shifted from facing outward along the forearm to upward along the upper arm (to allow manipulation with the respective hand), and vice-a-versa. This item cannot be disarmed. When along the forearm (wielding position), another weapon cannot be wielded effectively by the hand of the respective arm. Proficiency in the lance is required for this component.

4. Harpoon Gun: This shoulder mounted warforged component functions like a heavy crossbow that fires a harpoon (attacked to a standard chain) rather than a heavy crossbow bolt. Proficiency in the greatcrossbow is required for use with this component but the weapon otherwise functions like a harpoon. Firing the harpoon is treated as a missile ranged attack and takes a standard action. As a move equivalent action, the harpoon gun can rotate down to the warforged's back taking up the backpack position (or vice-a-versa).

Again, sorry about the lack of costs with these components. I am the DM and so have not bothered (since there are no warforged players in my campaign - only NPCs). Suggestions are welcome (as well as critiques on balance/mechanics).

Tactics: Juggernaut favors charging foes. He charges forward with an attack (using heedless assault from shocktrooper and his charge bonus from warforged juggernaut to power attack for the full amount possible (+9 in this case for +9 damage and -9 AC) with a +16 to the attack without his normal strength bonus, magic, or any weapon enhancement bonuses (I'll let you determine what those are for your own use of him.). He deals double damage with his lance and gets bonus damage from greater powerful charge. If he hits gets a free bull rush attempt from Avalanche and this qualifies him for the Charging Minotaur maneuver which he initiated at the beginning of the round (this may not be perfectly kosher but I will allow it) granting 2d6 bonus damage from the maneuver and a bull rush attempt at +21 not adding his normal str score mod. If he succeeds in bullrushing his foe (very likely) he does an additional 1d8 (armor spikes)+str+9 (power attack)+2d6 (greater powerful charge). He does not have to move with his opponent (from charging minotaur) and thus the opponent's movement would provoke an AoO. This attack is made by the wrecking ball. If this attack hits, he can again initiate a bullrush which allows him the extra armor spike damage (but both attacks of which do not get the greater powerful charge bonus dmg) and with his shocktrooper feat he can initate the bull rush in a different direction. I view this descriptively as Juggernaut charging forward, spearing his foe with his lance, continuing to bumrush into his foe and bashing into him causing the opponent to go flying. As the opponent begins to soar through the air away from Juggernaut, he rotates about his quadruped base bring his wrecking ball from the side to crush his opponent and introduce a new vector to his direction of movement (perependicular to the original bullrush ultimately sending the oppoent diagonally). This is an utterly vicious combination having the potential to deal incredible amounts of damage with just one round of actions (and don't forget the cleave feat). If Juggernaut doesn't down his foe with his first attack, he is vulnerable (-9 to AC) but is immune to crits and sneak attacks, making raw damage dealing (and power attacking) the only real physical threat to him.

If an opponent wants to flee, Juggernaut fires his harpoon at the creature to prevent him from getting more than 30' away so that he can then run his opponent down.

Story: Juggernaut is the 1st Lt for the Lord of Blades and considers him to be almost deific following his orders fanatically. In my game, he is the main adversary to my PC recovering the schema introduced in the Forgotten Forge.

Opinions welcome.
 

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