Jump in Combat

Jump over difficult terrain, so your movement isn't penalized.

Chargers should focus on Jump. According to the FAQ and the Rules Compendium, if you can jump over an obstacle, then it won't break your charge.

Heh, my dwarven barbarian/spirit shaman jumped over a large umber hulk to charge the neogi that was behind it. That was fun. I needed a DC 40 jump check, I rolled a 3 and made DC 62 with that. That jump spell is fun at high levels.
Why, yes, the umber hulk did take an attack of opportunity against me.

Jumping mounts are fun. For one session, I played a 9th level halfling outrider where her war dog animal companion had max ranks in Jump and jumping feats, plus had enhancement bonuses to Jump and movement. I was able to jump over an ogre (DC 40 running high jump), deflect the AoO with the Combat Riding feat, charge the leader behind him doing 3x lance damage of around 60 points, then jump over the leader since I had Ride-By-Attack, then end my movement behind cover (which I jumped over). All with a straight line of movement. Lotsafun!

What made that combat super-awesome is that I was able to get use out of the Run feat that the war dog had. The combat was set up that the encounter distance was around 500 feet. My character shot forward with her dog that had 90 ft. of move (40' base + 30' from haste and +20' from the Halfling Outrider prestige class) times five and closed the distance in one round. Which allowed me to disrupt their ranged tactics having them focus on me while the rest of the party closed in.
 

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Gloombunny said:
Can we get a book-quote for that? The SRD disagrees...

The SRD actually doesn't say one way or another. I read the answer in one of Dragon's Sage Advice columns - which I'll admit aren't entirely official. Maybe if I have an abundance of time I'll go look for it.
 


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