Plane Sailing said:
Nobody in our games has ever cast Jump on someone else (but then again they've never cast Jump full stop!). The problem is that by the time it gives +20 bonus the wizard can cast fly, and by the time it gives +30 he can cast overland flight; there are so many better mobility options that become available at high level unfortunately.
With them as they are in 3.5e I think the point about putting it in a potion is possibly the best argument in favour of jump.
I wonder what seemed too powerful about the spell that they decided to restrict it in 3.5e though? Haste it isn't!
Cheers
You know, I noticed this too, right away. It's less than exp retreat at first, and by the time it's more, there are other, better options.
Of course, the other, better options aren't first level spells.
Personally, what I imagined happening is this
1) Someone thought jump was too WEAK. And asked that it be given scaling over levels.
2) Another person saw the suggestion, and pushed it, but with a hidden, spiteful agenda.
3) It was debated. Politics ensued, and the overall spell was given scaling
"Hey, that's what YOU suggested" (Evil glint)
and kept it's original power.