mvincent said:
I read that statement earlier and it didn't seem to support to side (in fact, I was surprised that you didn't already know the answer to this).
There is no answer to a rhetorical question. The point was to show inconsistency.
We all agree that you cannot withdraw and close a door behind you because closing a door is undeniably a Move Action. I know some people houserule it to be a free action some of the time (depending on the door), but that is neither here nor there.
So, does it take more effort/concentration on your part to jump over an acid-filled pit or close a door? Why does the fact that I close a door cause me to be less careful (provoke an AoO) then when I jump over some dangerous substance or uneven terrain?
If you can explain the above to my satisfaction, I will forever allow jumping while withdrawing and ban all doors in my games. Well, except for that one adamantine Door IYKWIM.
mvincent said:
Falling is not normally considered part of your 'movement' (using the D&D terminology for movement)... i.e. it doesn't actually use your normal movement allowance.
I agree that it doesn't, but you have no support for that stance if you rule on Jump here as you do. Are you suggesting that you are not moving while falling? Can you jump while engaging in movement or not?
mvincent said:
However: climbing, swimming, tumbling, flying, burrowing, etc. are all part of your normal movement, and could be good for discussion.
Now, you say 'normal movement'. You're changing the term because just talking about 'movement' leads to inconsistencies (which is my only point here). So, now with your new term, is withdrawing normal movement? If so, how does withdrawing not provoke an AoO and other 'normal' movement does?
mvincent said:
I don't believe I understand this part.
It is, unfortunately, the critical element. Disassociating 'movement' with Move Action is what you are arguing, is it not? If so, then I can jump whenever I have 'movement' regardless of what type of action it required (if any) or what I was doing at the time.
As another example, consider getting bull rushed 'into' a pit. Why can't I jump over the pit when I get bull rush 'over' it? You bull rush me some number of feet over a pit until I am technically over empty air (ala Wile E. Coyote). Instead of falling, though, I Jump. I'm in the middle of movement, right? So, why not. I don't fall though, no matter what, based on the rules of jumping while running out of 'movement'.
Now, that example is patently ridiculous and its intent is entirely to show how such rulings lead to inconsistencies.