5E Jump

Runny

Visitor
Can you jump farther than your movement? Does 20 str + Jump spell = 60 ft. Or are you capped at 30 feet without dashing?
 

jadrax

Adventurer
Can you jump farther than your movement? Does 20 str + Jump spell = 60 ft. Or are you capped at 30 feet without dashing?
With a Strength (Athletics) check you can 'jump an unusually long distance'. (Page 59 of the 0.2 Player's Basic Rules).

No numbers for distance are associated with this rule.
 

Roger

Visitor
That should be fine; if a PC tries to get carried away (heh) with jumping for miles and miles across the landscape, as wonderful as that is, I might start charging Exhaustion.
 

Runny

Visitor
I concur. Jump is a duration of a minute... Clearly not intended to be used for hours. But in combat... Jumping over the front line and smashing into the squishies is just rad.

Would you suffer falling damage? A Jump boosted fighter with 20 Str clears 24 ft vertical.
 
If you can't jump farther than your movement when using magic, then the spell Jump and boots of striding and springing are pretty useless in helping you to jump.
 

Juriel

Visitor
I think I just read that you basically just pick the highest of your applicable movement modes.

If you can fly 60 feet on your move, you can walk for 30 feet, then take to the air and go the remaining 30 feet.

And what is jumping if not flight you have to land at the end of? :p
 
Last edited:

Faradon

Visitor
on pg 182 of the PHB it says under long jump "each foot you clear on the jump costs a foot of movement" so not sure how you could jump more than your movement speed/dash speed.
 

Runny

Visitor
Hmmm... I'd argue that the specific rules of the Jump spell overrule the general rule on pg 182. Normally, you can jump up to 20 ft with a 20 str. Jump multiplies this by three. It does not make any sense if you are still limited to 30 ft.
 

77IM

Explorer!!!
When under the spell, each 3 feet you jump uses up 1 foot of your movement for the round (a sort of "easy terrain").
 
FYI Mike Mearls confirmed that the intent is for magic to let you jump farther than your movement;


@Plaguescarred Can you jump farther than your movement when using magic i.e spell Jump & boots of striding and springing?
@mikemearls i'd rule yes - design intent is to make you jump super far
 

Wachunga

Visitor
Would you suffer falling damage? A Jump boosted fighter with 20 Str clears 24 ft vertical.
24 ft vertical would be for a high jump. For jumping over the front line, rules say you can clear "a quarter of the jump's distance" or 15 feet (60ft / 4). That's still enough to jump above (most) enemies less than 10 feet tall and avoid their reach.

In either case, I would also rule that specific beats general here and the magic-enhanced jumper does not incur falling damage. Otherwise the spell becomes rather limited in use. The fighter might suck up the falling damage, but falling prone at the end due to falling damage would not be great.
 

Runny

Visitor
24 ft vertical would be for a high jump. For jumping over the front line, rules say you can clear "a quarter of the jump's distance" or 15 feet (60ft / 4). That's still enough to jump above (most) enemies less than 10 feet tall and avoid their reach.

In either case, I would also rule that specific beats general here and the magic-enhanced jumper does not incur falling damage. Otherwise the spell becomes rather limited in use. The fighter might suck up the falling damage, but falling prone at the end due to falling damage would not be great.
Thanks for the clearing 15 feet catch! I would rule likewise. The spell should deal with the consequences of massive deceleration for you.
 

Ruzak

Visitor
...
In either case, I would also rule that specific beats general here and the magic-enhanced jumper does not incur falling damage. Otherwise the spell becomes rather limited in use. The fighter might suck up the falling damage, but falling prone at the end due to falling damage would not be great.
For a physical jump the landing speed, acceleration, & force are the same as those at launch. So, if your body can withstand the jump, it can handle the landing.
 
FYI Jeremy Crawford chimed in and on the contrary said that every foor jump cost movement and is cap by your speed;


@Plaguescarred Can you jump farther than your movement when using magic i.e spell Jump & boots of striding and springing?
@mikemearls i'd rule yes - design intent is to make you jump super far
@JeremyECrawford To be clear, things like the jump spell don't increase speed. You can jump crazy far, but your speed caps it.
@Plaguescarred Are you saying you can't jump farther than your speed even with Jump spell or Boots of Striding and Springing?
@JeremyECrawford Every foot jumped costs movement, so you can jump farther than your current speed if you take the Dash action.



 

Juriel

Visitor
Conflicting signals again...

I think, if someone's using a spell slot on casting Jump / attunement slot on them boots, they should bloody well get some movement benefit out of the things.

If you treat flying speed one way, why is jump so different?

I guess we should be glad they didn't go the 4e route of you 'hanging' in the air and continuing your movement the next turn...
 

Advertisement

Top