Patryn of Elvenshae
First Post
kjenks said:That depends on what you consider "normal movement."
The SRD says it's a DC 15 check to "Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally."
So ya gotta ask your DM what he considers to be "normal movement" because it's not really defined in the rules. The Main 3.5e FAQ has some hints.
Thinking back on it, I would allow tumbling, but only at full-speed. You can't really "jump slowly."
kjenks said:For a running jump, the rogue would need to determine which square he'd start his jump in then move WAY back so he can run 20 ft. to that square. Since the rogue wants to clear 5 ft. height in the middle of his jump, he'd need to jump a horizontal distance of 20 ft. "At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance."
I think he'd need to clear more than 5'. After all, if the orc and the fighter are both 6' tall, hitting 5' at the midpoint of his jump (between the fighter and the orc) would mean he'd be hitting both the orc and the fighter in the back of the head / face with his knees. Not an optimal solution.
On the subject of DCs, note the following:
High Jump: DC = 4 x Max Jump Height
Long Jump: DC = 1 x Max Jump Distance
So, how high do you go on a DC 4 High Jump? 1 foot.
How long do you go on a DC 4 Long Jump? 4 feet.
How high are you go in the middle of that DC 4 Long Jump? 1 foot.
In other words, if you want to jump up in a single square, use the High Jump DC. If you want to jump up over a range of squares, use the Long Jump DC.