Omnifarious Grey
First Post
Theoretically, you could, but I tend to think that, in 4e's way of doing things, such abilities would fall more within the scope of powers than of everyday abilities. I could quite easily see a monk being able to do such things with At-Will or Encounter powers, but I don't see them as something every character could do.
Mainly, I was looking at the rogue's "Great Leap" utility and trying to see what other applications of jumping could allow.
There are already sufficient methods of moving characters around (bull rush, moving a grapple, all sorts of forced-movement powers). Allowing enemies to be thrown or jumped with will introduce some abusive exploits, such as characters jumping over a gulf with an opponent and dropping them mid-jump, or throwing them into hazardous terrain with no saving throw.
Actually, there's an idea. It's more than I'd tend to allow when DMing, but if you really want to make it possible to jump with a dazed opponent, give them a saving throw. If they succeed, then both creatures fall prone in their starting squares.
It is true that certain features of combat could cause issue, though my goal was not trying to exploit the idea but to find a fair way of being able to do this tactic. For example, perhaps the foe has to be dazed (or even a higher degree) then the foe would be allowed a save against this ability, or perhaps another arbitrary attack, such as a strength vs. fort against the foe.
I have been asking to conceptualize a character possibly jumping with an enemy straight into the air and then fall back to the ground with them, possibly damaging the foe and cause both to be prone. I understand the idea would be better off as a power, though thinking about it maybe making it into a power you can get through a feat might not be a bad idea.