GX.Sigma
Adventurer
Except the fate points are a purely metagame mechanic which don't represent anything the dragon is thinking or doing.Or you have a good dm who plays the dragon based on what it knows.
Except the fate points are a purely metagame mechanic which don't represent anything the dragon is thinking or doing.Or you have a good dm who plays the dragon based on what it knows.
They represent the sheer force of will such an ancient and powerful creature has, to be able to resist the effects of mortal magic that would render it helpless.Except the fate points are a purely metagame mechanic which don't represent anything the dragon is thinking or doing.
Except the fate points are a purely metagame mechanic which don't represent anything the dragon is thinking or doing.
They represent the sheer force of will such an ancient and powerful creature has, to be able to resist the effects of mortal magic that would render it helpless.
I have no problem with this.
The problem here is more with the execution of the "Legendary" trait. That its a dragon as example is a coincidence.
WotCs idea of what defines a legendary creature shows to me that, again, its all about combat. A creature is legendary because it moves outside its turn?
This dragon has no ability to affect the outside besides combat, not even skills. Its writeup suggests that it exists purely to combat the PCs. The regional effects go into the right direction but I hardly call it a step. A small shuffle at most because it is a giant rule0 with no explanation how this happens and the effects are minor at best.
The small section about the personality also isn't much when you compare the writeup of dragons in previous editions, but that is a dragon thing.
You can of course say that for a playtest they limit the examples to the relevant information and you might be right (although, then why have they published the personality entry?) but to me this example shows that with 5E WotC again has very different priorities than I have.
Please keep in mind that this is a first draft. It's not final, it's subject to change, and it's clearly stated that the dragon was made to test the concept of what a legendary creature could do.
If a first draft offends you so much that you don't wish to purchase 5e, then I don't know what to tell you.
But that, of course, is a narrative element, not part of what the dragon is capable of conceiving. It's a DM token to play to prolong the dragon encounter, not something the dragon consciously activates. That's why it is a dissociated mechanic and part of the metagame. It may enable the DM to ensure the dragon does have the sheer durability it deserves, but I still hope these sorts of mechanics are relatively few as their use does pull the using party out of immersion. This is less of a problem for the DM than players since much of the DM's role in the game directly involves the metagame, but I still hope use is sparing.
Except the fate points are a purely metagame mechanic which don't represent anything the dragon is thinking or doing.
From the article:More importantly for this discussion, I'm not sure these mechanics are metagame/dissociated.
That's pretty much the definition of a metagame mechanic.Due to their magical nature, dumb luck, or an innate resistance to magic, legendary creatures can mess with the dice and sometimes dictate outcomes. You can think of this as fate or the gods, in the form of the DM, intervening on the creature's behalf.
From the article: That's pretty much the definition of a metagame mechanic.