• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E June 17 Legend & Lore - Playtesting Dragons

I like the Legendary actions/Resistance and the Lair mechanic interactions with them. Not sure if its HP and AC are enought high for its level as a mighty creature it should represent, challenge-wise. It also introduce neat mechanics not previously seen yet in the Bestiary. Good first draft!
 

log in or register to remove this ad

Personally, I find the proposed "Legendary" tag for very special adversaries analgous to the "Artifact" tag for magic items.

An item that is an Artifact is a magic item that is very special, flavorful, and breaks all the rules for conventional magic items.

A creature that is Legendary is a creature that is vey special, flavorful, and breaks all the rules for conventional creatures.

That a creature wielding one or more artifacts is often considered "Legendary" is just icing on the cake.
 

I think people (mainly on wizards boards) confuse Legendary creatures with creature level, I think that when mike talks about legendary creature he doesn't mean strictly a template that can be slipped on any random creature, I think it's more directed as being a category of creatures, such as Dragons or Krakens or Greater demon/devil lords or super ancient Lichs.


That not saying that you can have a Legendary goblin and I fully expect MM & Co. to give us guidelines on making those but unlike Legendary creatures they should be unique, not every goblin chief is legendary but Azzog the White, immortal slayer of Dwarven kings is.


Btw, anyone else feels like this is a freaking beast to fight? Using all 4 of its Legendary actions the dragon could fly 300ft each round and use its breath weapon each round, once the group is weakened enough it lands and start tearing into the weakest characters, and that's outside of its Lair.


Warder
 

I like this concept as it concerns dragons. I'm not so sure about it when it concerns, say, Azzog the White. He may be a famous goblin warlord, unmatched in battle, but he doesn't really reshape reality around himself.

I think they should separate the mechanical "this guy fights whole groups of adventurers by himself" from the "this guy is a sinkhole of magic and evil".
 



I'm concerned that new DMs are likely to get the old DM vs. the Players vibe that was common in the early days of D&D. Those who refuse to learn from the past, and all that.
 

I like the Legendary actions/Resistance and the Lair mechanic interactions with them. Not sure if its HP and AC are enought high for its level as a mighty creature it should represent, challenge-wise. It also introduce neat mechanics not previously seen yet in the Bestiary. Good first draft!

HP may be low by itself, but the dragon can regain 20hp per round in its lair with a single action!

That is legen... wait for it... DARY!
 



Into the Woods

Remove ads

Top