Jungle Deeps and Ocean Depths - Calling Erekose 13

*Bump* - come join us, yesss ;) Seriously, Ray Silver is an amazing DM full of creative ideas and intriguing plots. Chult promises to be an intriguing place to explore with Ray at the reigns.
 

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*Cough* Umm.... sorry. Updating now. School and all you know.

And on another note, yes we do want another person. There's great adventure to be had!

And on a third note, thanks Erekose! :D:D:D
 



Not a problem with the updates, everything is moving along smoothly. Seems that many games are on a short break this season. I almost forgot what it was like with midterms, but then I used to write 5 o'clock specials - waiting to write your university papers until 5am the morning they are due :). Over here in Japan I dont have much work to do while my students are writing their midterms, its a nice break for me!

Welcome Wynterwolf!
 

Erik Von Horne
Male Human FTR 5/ BondBlade 5
Region: Dale Lands
Patron Deity: Torm
Alignment: Chaotic Good
Height: 5' 11''
Weight: 195lbs
Hair: Black
Eyes: Hazel
Age: 24

Str: 20 (+5) {10 Points, +2 lvl, +2 gauntlets}
Dex: 12 (+1) {4 Points}
Con: 16 (+3) {6 Points, bracers +2}
Int: 12 (+1) {4 Points}
Wis: 12 (+1) [4 points}
Cha: 12 (+1) {4 Points}

Class and Racial Abilties:
Awaken the Blade I, II, III ,Its a kind of magic I, II ,Weapon spec, Brothers in arms, Soul ofsteel
My one and Only, By your side I

Hit Dice: 10d10+20(+10)
HP: 107
AC: 25 (+1 Dex, +10 Armor, +4 Shield)
Init: +7 { +1 dex, +4 improved init, +2 Blooded}
Speed: 30ft(20ft in armor) x2 boots
Armor Check Penalty: -6


Saves:
Fortitude +11 [+3 Con, +8 Class]
Reflex +3 [+1 Dex, +2 Class]
Willpower +3 [+1 Wis, +2 Class] 2 saves Mind affecting

BAB: +10/+5
Melee Atk: +20/+15 (1d8+10, 17-20/x2, Razor Sentinel)
Ranged Atk: +11/+6

Skills:
Craft Weaponsmith +14 (+13 ranks, +1 int)
Jump +20 (+11 Ranks, +5 str, +10 boots, -6 armor)
Swim +9 (+10 ranks, +5 str, -6 armor)
Spot +5 (+2 alertness, +2 blooded, +1 wis)
Listen +8 (+5 ranks, +2 alertness, +1 wis)
Sense Motive +6 (+5 ranks, +1 wis)
Ride +9 (+8 ranks, +1 dex)

Languages: Common, Chondathan, Elven

Feats:
Blooded, WF longsword, Alertness, Quick draw, Power Attack, Improved Crit LongSword, WS Long Sword, Cleave


Razor Sentinel: +3 Defender Long Sword, Considered +4 for DR
Int 13 WIs 16 Chr 10
Grants x2 rolls for sense motive and listen
Speaks: Common, Elven, 20% chance Telepathic


Equipment:
+2 Full Plate, +2 Large Steel Shield, Hewards Handy Haversack, Gauntlets of Ogre power, Bracers Of health +2, Boots of striding and springing, 2 potion Cure serious, 3 potion cure moderate, Everburning torch,
Bed roll, Blanket, 1 wk trail rations, 2 gallons water.


Money 55 gp

Appearance:
Well kept hair in a pony tail shoulder length, Neat appearance.

Personality: TO others Erik seems quite preocupied with the sword on his belt. Tho when you can talk to him he seems nice enough
He seems a little distrustfull of Arcane Spell casters.


Background:
Raised in Dagger dale Erik learned the art of crafting weapons from his father. At the age of 16 Erik joined the militia and blooded
himself early on during orc and zhentarim raids. Erik showing skill raised up in the ranks of the militia to seargent. When
on a cold winter night Erik on patrol encountered a Zhentarim agent. the battle ensued Erik versus the mage Erik knew he was outclassed but
he knew that he must win. Callin on the Guidance of Torm the only God he could think of at the time. He struck out at the Wizard as
the Wizard started casting, His aim true the sword struck deep, spoiling the spell causing it to missfire. The mages soul was sucked out of his
Body thru the sword as Erik felt the pull of his soul into the sword. In a brief painfull teror filled moment it was over. The wizard was dead
and Erik felt as if a piece of him was missing. Time grew to tell Erik the truth about what really happened. Now Erik wanders the Realms
seeking adventure the days as a militia man behind him. Erik still seeks the guidance of Trom in his travels.


Wish List: Surprise me. hehehe I like odd items
 


Ray Silver said:
Wynter Wolf, your character looks good, though by my calculations (and putting the Boots of Striding and Springing at their errataed priced of 9,000gp) you still have 12,651gp and 9sp left to spend. And you're two levels too low. This is a 12th level game. :)

Here are my items for you:

Add the abilities of plate armor of the deep to your armor (16,650gp)

horn of goodness/evil (6,000gp)

gem of brightness (15,200gp, 42 charges)

necklace of fireballs (Type V) (6,150gp)


nice items thanks. Regarding lvl i will change the character tonight and add the extra gear. Btw i really like the BondBlade.
 

Oops, sorry, I really didn't mean to say 12th level game. My bad, I'm just DMing (or starting to) two 12th level games and playing in one 12th level game so I guess I'm in kind of a 12th level mindset... So we're really only 10th level... and I screwed up on your items because of it.

+2 full plate is 5,650gp
+2 large steel shield is 4,170gp
Heward's Handy Haversack - 2,000gp
Bracers of Health +2 - 4,000gp
Gauntlets of Ogre Power - 4,000gp
Boots of Striding and Springing - 9,000gp
2 potions of Cure Serious - 1,500gp
3 potions of Cure Moderate - 900gp
Everburning torch - 110gp
Bedroll - 1sp
Blanket - 5sp
1 wk trail rations - 17.5gp

Total spent by WynterWolf - 31,348gp and 1sp

Which is over the 24,500gp limit I gave. Sorry man, it's my fault for not thinking clearly the first time.

For my revised items, let's still go with the plate armor of the deep (16,650gp) and the horn of goodness/evil (6,000gp), but let's drop the gem of brightness and reduce the necklace of fireballs down to a Type I (1,650gp). And add in some oil of timelessness (150gp) and a potion of spider climb (50gp).
 
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Ray Silver said:
Oops, sorry, I really didn't mean to say 12th level game. My bad, I'm just DMing (or starting to) two 12th level games and playing in one 12th level game so I guess I'm in kind of a 12th level mindset... So we're really only 10th level... and I screwed up on my gold

Dang was thinkin of the good stuff i could buy. Oh well on that note is my character ready then?? If so im ready to enter when ever you are.
 

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