Jungle Deeps and Ocean Depths OOC - Full

Isida, your descriptions make any magical item seem like the greatest find ever :)

Oh, and I'm going to be wholeheartedly borrowing your method of magical item allocation at character creation. I think it's much more interesting if people don't know precisely what they're going to get... :D
 

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Hee hee, I like making magical items... or more appropriately most of the time, descriptions of magical items. I'm glad you like them. I discovered this "half random" way of giving items from my DM two years ago, and I have to say it's rather fun. I have an unholy amount of books and dang nabbit I'm going to get some use out of all of them! :D
 

I think its a great idea too. One that I have happily swipped for my own games (including of course the one you are in, Isida). I think it is a great way to give higher level characters the sense that they have adventured some before starting play not just constructed with full utility gear our of nothingness.
 

I like a lot both the items and the hook. :D

The golden cutlass makes me think of Peter Pan's sword... I'll see if I can get a picture of that, otherwise I'll keep the one I put as an example.
The Trap-springer is just lovely. It makes my rope of climbing a little redundant, though... Could I give it the properties of the rope too (the resistance to traction and the 'knotting' part) and pay their combined price? Then the story about the two calimshi-te wizards would be about the armor. ;)

And the about the hook: I think it would work best if Irongut had been a little more precise in his letter than 'the Chult lands', so Harry could have a clue without returning to Mezro. Someplace Jalaro or the gripplis could vaguely recollect, maybe?
 

Lichenhart, yeah, giving the properties of the rope work. Yeah, more specific places would work too, lemme see... (checks big-ass FR map on wall of room) How about he said Tikira Lake? It's not widely known, but the grippli might know. (And don't go looking for Tikira lake in the FR book boys and girls, I just made that up.) ;)
 

Isida,

My items look fine - thanks!

I'm trying to read up on the IC thread to come up with more info for my background. Feel free to suggest anything or place me anywhere. I should note that with the travel domain at 5th, Rappai does have access to Teleport . . . so that should give some flexibility.

Keia
 

Keia, have you decided on that last feat yet? If you want Leadership I can whip you up a cohort here real quick and we can get started again.

As for hooks, do you want to say that one of Rappai's kin was one of those lost to The Beast? Perhaps she feels as if she had gone with him she would have been able to protect him. So maybe she wants to go with this group to asuage her own guilt?

As for Invelion, he's going to pull a Nightcrawler here pretty fast. One of the playerless characters is going to go away and he will be hopping in here extremely shortly. Rappai should follow shortly after he's introduced. Shortly after the characters descend, they will meet Mad Harry. Does that work for everyone?
 

Isida,

Yeah, let's go with Leadership. My request would be a defender of Rappai of some kind, as she is not a combatant, and (I would think) would be treasured by her tribe, clan, family, etc. Other than that - the cohort is a clean slate - Have Fun!!

Keia
 


Ok, here's your cohort Keia, I hope you like him. If so, you can start posting immediately.

Jarrijan, male grippli Monk 8: CR 8; Size S (2 ft., 4 in. tall); HD 8d8; hp 59; Init +5 (+5 Dex); Spd 35 ft., climb 20 ft.; AC 23 (+1 Armor, +5 Dex, +5 Wis, +1 Mnk, +1 Size); Attack +10/+5 melee (1d4+2/18-20, kukri), or +10/+7 monk (1d8+3), or +13/+8 ranged (1d4+2, 20 ft. range, dart), +6 grapple; SV Fort +6, Ref +11, Will +11; AL LG; Str 14, Dex 20, Con 11, Int 14, Wis 20, Cha 8.

Languages Spoken: Grippli, Common, Chultan, Sylvan.

Skills and feats: Balance +16, Escape Artist +18, Hide +14 (+20 in marsh or forested areas), Jump +37, Listen +16, Move Silently +11, Swim +8, Tumble +16; Disentangler (regional) Blind Fight (1st), Blindsight 5 ft. radius (3rd), Eyes in the Back of Your Head (6th).

Monk Abilities: Unarmed Strike, Stunning Attack 8/day DC 19, Evasion, Deflect Arrows, Still Mind (+2 bonus vs. Enchantments), Slow Fall (50 ft.), Purity of Body (immunity to diseases), Improved Trip, Wholeness of Body (16 hit points per day), Leap of the Clouds.

Grippli Racial Abilities: Darkvision 60 ft., Marsh Move: take no penalties when moving across marshlands, swamps, or mud.

Possessions:
ring of jumping – green stone ring with a small frog carved on it
amulet of mighty fists +1 – small bead made from a dragon’s claws hung on a leather thong
masterwork kukri – made of the finest steel, this is mirror-bright
bracers of armor +1 – made of fine leather dyed dark green and black, tooled with a stegosaurus
10 masterwork darts (regional equipment)
belt pouch
grippli monk’s outfit
wooden holy symbol of Is-aycha (eye over forest canopy)

Jarrijan is one of the relatively rare grippli monks, called the Order of the Forest Watchers. They are heavily involved with the priesthood of Is-aycha, and strike to embody her watchful eye over all the grippli under their protection. They tend to both go on missions in small groups to stop people from harming the woods, or watch over a Wise One or Woodswalker. They consider this a great honor.

Jarrijan is very pleased to be guarding Rappai, The Seer. He too has strived to anticipate the ways of life, so that he is never caught off-guard, and feels a connecting with The Seer. He is a very serious grippli with gray and green coloration, and dark eyes. He is quiet and unassuming, content to stay in the background unless The Seer has need of his protection. If something needs to be done, he will simply do it, or try to anticipate it needing to be done, without direction from others.
 
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