Jungle Deeps and Ocean Depths OOC - Full


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Manzanita - Items for Julian

The Darkstrike - This +2 short sword is made from a deep purple metal known as darksteel, so saturated with electricty that it grants the sword an extra +1 electricty damage with every hit. The quillions are made of blackened steel, smooth as glass, and black leather is wrapped around the hilt. A smooth, round onyx with a curious lightning-bolt burst of white is in the pommel. 11,310gp

Foefinder - This +1 precise hand crossbow allows the weilder to fire into melee without the -4 penalty that comes from not having the Precise Shot feat. It is crafted of smooth pale wood with subtle carvings of arrows in flight. 8,400gp


Chime of Opening - 3,000gp

Cloak of Protection +1 - This cloak is made of smooth eelskin, clasped with carved and guilded driftwood. 1,000gp

2 potions of cure moderate wounds - 600gp

190gp left over

You may want to get some mundane items Manzanita. I didn't see a backpack, bedroll, food, or water amongst your gear. Tell me if you don't like these items and I can give you a cosmic reroll.
 



I think I might start a build thread


Currently I'm looking at (deep breath):
Rge 2 / Fighter 2 / Barb 1 / Brd 1 / Wiz 2 / Drd 2

and going for a Fighter/Rogue type who just happens to have some (minor) spellcasting abilities.


Race I'd change to River Folk

Feats:
Precise Shot
Point Blank Shot
Zen Archery
Practiced Spellcaster
+2

Question on the regional feat:
Do I still get that as bonus even if I'm not taking a favoured class at 1st level?

Question:
Is this description of what Hathran will get you in 3.5 accurate?

http://www.enworld.org/showthread.php?t=94717&highlight=Players+Guide+Hathran

I don't have Players' Guide to Faerun (just about everything else except CA though)

That would push me back towards:
Rge 2 / Brd 1 / Druid 4 / Wiz 1 / Hathran 1 +1 Something else (Barb, Fighter, Druid?)

I'm not looking for a power build; just to find something that I think is flavoursome without being totally hamstrung
 

Yes, you get a free regional feat no matter what you choose for classes. And for the Hathran class... it's changed quite a bit. It would be best to either buy the Player's Guide to Faerun, or to obtain the class through another avenue, like borrowing the book from someone.
 

I apologize for candides absence, he didn't relise you accepted him, and then got caught up with the school finals. The tests are now over and he'll be back today or tommorrow.


O and if you ever need an alt, I'm usually just hanging around. Good luck!
 
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wow, I totally forgot about applying to this thread. I'll have my character done by the end of today. To let you know, he'd be a Human Barbarian2/Sorcerer4/DragonDisciple4 maybe. Spellcaster levels kept to about 4 or 5. His spells influence his spellcasting. He'd be from a tribal/jungle society. so a human from Chult maybe. So sorry about the delay.
 


Still need to iron out a few kinks, but this is the basic character.

Nicodemus Tiberius Annakin Spellweaver Tinker Annarat AKA Nick
Male Gnome Rogue (3)/Sorcerer (2)/Gnome Artificer (5)
Region: Lantan
Patron Deity: Gond
Alignment: Neutral Good
Height: 3’5
Weight: 45 lbs
Hair: Brown
Eyes: Gray
Age: 58

Str: 8 (2 points, -2 Racial)
Dex: 14 (6 points)
Con: 16 (6 points, +2 Racial)
Int: 16(10 points)
Wis: 12 (4 points)
Cha: 14 (4 points, +2 Level)

Class and Racial Abilties:
Familiar, Trapfinding, Trap Sense +1, Sneak Attack +2d6, Evasion, Artificer Item, Bonus Item x2, Salvage, Bonus Feat (Skill Focus: Disable Device)

Hit Dice: 8d6 +2d4 + 30
HP: 73
AC: 16
Init: +2
Speed: 20 Feet
Armor Check Penalty: 0

Saves:
Fortitude +5
Reflex +11
Will +5

BAB: +6/+1
Melee Atk: +5/+0 Warhammer 1d6 x 3 Crit
Ranged Atk: +8/+3 Pistol

Skills: (89 ranks)
Craft (Alchemy) +8 (5 ranks, +3 Int)
Craft (Blacksmithing) +19 (+13 ranks, +3 Int, +3 Skill Focus)
Craft (Weaponsmithing) 8 ranks
Craft (Metalworking) 8 ranks
Profession (Engineer) 4 ranks
Disable Device 11 ranks
Knowledge (Architecture and Engineering) 5 ranks
Use Magic Device 6 ranks
Open Lock 6 ranks
Bluff 5 ranks
Move Silently 6 ranks
Knowledge Arcana 2 ranks
Search 10 ranks

Feats:
Education (Regional)
Lightning Reflexes (1st level)
Skill Focus (Craft: Blacksmithing) (3rd level)
Point Blank Shot
Quick Draw

Spells Known
0-Dancing Lights, Detect Magic, Mage Hand, Prestidigitation, Read Magic
1-Silent Image, True Strike

Artificer Powers Known
0-Acid Splash, Detect Poison, Flare, Horizikaul’s Cough, Light, Ray of Frost
1-Feather Fall. Jump, Shocking Grasp, Spider Climb
2-Cat’s Grace, Flame Dagger
3-Lightning Bolt

Languages
Common, Gnome, Lantanese, Draconic, Ignan, Dwarf

Equipment:
Pistol (Bonus)
10 Bullets
Warhammer +1 (2, 312 gp)
Leather Armor +1 (1,160 gp)
Cloak of the Manta Ray (7,200 gp)
Wand of Web (4, 500 gp)
Potion of Cure Serious Wounds x2 (1,500)
Boots of Jump(ing) (Artificer Bonus Item)
Ring of Cat’s Grace (Artificer Bonus Item)


Appearance:
Nick is a Gnome of medium height (for a gnome) with dark tan skin and brown hair. He wears leather armor with many gadgets and devices on it that may be unfamiliar to those not familiar with a Gnome Artificer.

Personality:
Nick is like a lot of gnomes. He is curious about the world around him and in how things work. He is constantly in search of new knowledge and inventions. He follows Gond as Gond’s ideology is one in which he can easily relate. He prefers non-lethal device creation, but is not beyond using more lethal means to protect himself or his family and friends. He has a tendency to hum while working on a new device. He says it’s because it helps him concentrate. He often seems to be in his own little world, but when someone brings up a subject that interests in him, he can talk hours and hours about it till someone asks him to be quiet.

Background:
Nick grew up in Lantan and was always interested in mechanical devices. From an early age he was putting things together and taking things apart. He found the local thief’s guild and applied for membership. While straight theft was not interesting to him, he enjoyed the challenge and fun of opening locks and taking apart devices. Eventually, as he learned of his own innate magic power, he decided to focus on that for a while before learning of the artificer’s guild. He joined them and had been advancing steadily. However, he grew bored, and has recently decided to find an adventuring group so he can learn more of the world and perhaps have a little fun on the side.
 

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