Jungle Deeps and Ocean Depths OOC - Full


log in or register to remove this ad


Ok, here are everybody's items who has submitted a wish list. Wynter Wolf and Erekose13 are already set to go. If anyone hates their items, you can ask for a cosmic reroll.

flyingricepaddy - Tholon's items
A silver-plated medallion of thoughts - 12,000
A +1 hizagkuur heavy mace - 5,312 (material in Magic of Faerun)
2 alabaster containers of moonsalve - 5,000
A moonmote - 180
A birch wand of cure light wounds - 750
Potion of haste - 750
Potion of Wisdom - 300
208gp left over

Zerth - Tiana's items
A pair of boots of haste - 8,000
A stylish leather pair of bracers of Dexterity +2 - 4,000
A Tymoran luck piece in the shape of an elaborate coin that acts as a stone of good luck - 10,000
A red leather glove of storing - 2,200
Potion of blur - 300

Jarval -Alienist items
A broom of flying - 15,100
A +1 flying spiked chain - 8,325 (flying property in Magic of Faerun)
A stone of alarm - 1,000
3 dull gray ioun stones, one painted green, one painted white, and one painted purple - 75

Douane - I still don't have your wish list and you haven't spent nearly enough of your money yet, so as soon as you're ready.

In addition, Jarval, please finish your character at your earliest conveinence.
 


I've finished my character. Mourn Calaudra has now been posted to the Rogues Gallery thread :)

I've made one small change to the Alienist rules that you may or may not be happy with. Rather than giving Mourn a phobia, I've given him extreme paranoia towards other elves. This would have much the same effect as a phobia, but perhaps with added penalties to any social skill checks Mourn makes with other elves. If you're less than happy with this, I can easily switch it to a phobia of some sort.

I'm very happy with the items you've rolled up for Mourn, but I don't own Magic of Faerun, so I'm not too sure what the Flying quality does to a weapon. If anyone could clarify this for me, it'd be great. Thanks :)
 

With the flying property you basically can treat the weapon as an animated object with a fly speed of 30. It has no intelligence, but can obey very simple orders. It will guard a location like an animated skeleton can, or it can simply be commanded to attack, stop attacking, or other very basic things like that. Imagine having that on guard duty... :)

I thought your guy might like the multicolored ioun stones... ;)

Ok, Jarval I need one last thing, your character's region and patron diety. Don't forget your regional equipment!

And I'm cool with the elven paranoia. Heh, heh, heh...
 
Last edited:

Oh great!

Listen, guy, some of us do like elves. ;)


Flying: A flying weapon can fly at speed 30 feet and is treated as an animated object with hardness and hit points equal to a typical weapon of its kind. A flying weapon follows orders subject to the limits of its ability (it has no intelligence), but can be ordered to guard a location just as an animated skeleton can.


Isida,

my PC will be forthcoming shortly (incl. wishlist). I just need to retype those parts my Computer just decided to eat.


Folkert
 

Isida Kep'Tukari said:
With the flying property you basically can treat the weapon as an animated object with a fly speed of 30. It has no intelligence, but can obey very simple orders. It will guard a location like an animated skeleton can, or it can simply be commanded to attack, stop attacking, or other very basic things like that. Imagine having that on guard duty... :)
Ohh, very handy :) I like it!


Isida Kep'Tukari said:
I thought your guy might like the multicolored ioun stones... ;)
I have to say, those are my favourites from all the items :)


Isida Kep'Tukari said:
Ok, Jarval I need one last thing, your character's region and patron diety. Don't forget your regional equipment!
I knew I'd forgotten something! I'd already picked his region (the Sun Elf racial region), and I took a masterwork longsword as his regional equipment, but forgot to note these on the character sheet.

His patron god is Oghma, a deity of who's goals Mourn thoroughly approves. Gathering and sharing knowledge is important to him, although he's been reluctant to let other elves near his spellbooks of late...


Isida Kep'Tukari said:
And I'm cool with the elven paranoia. Heh, heh, heh...
I thought you might be :D I was a bit unsure about it at first, but once I'd checked we'd got no other elves in the party, it started to make more and more sense...


Douane said:
Oh great!

Listen, guy, some of us do like elves. ;)
That's alright, you just might need to gag Mourn during any negotiations... ;)
 


Ok

Douane - Doran's items:

Sessiam, The Crystal Soul - A glassteel shortsword forged by elves twelve human generations ago for the Kalduras family, this ancient blade has gained a modicium of sentience along with its already formidable powers.

Struck against stone or metal it creates a bell-like tone that essentially acts as a spell of silence (as cast by a first level caster), overriding all other sounds for one full round. It can be heard by others as far as three hundred feet away. This can only be done deliberately by the weilder, as normal combat does not trigger this effect. It takes a standard action to do this.

Otherwise, it is a +1 spellblade, rendering its weilder immune to magic missile. When it is cast at the weilder, it is absorbed harmlessly, and on his next turn can choose to let it drain away harmlessly or to direct the spell at a new target as a free action.

The Crystal Soul is an empathic weapon with an Intelligence of 14, a Wisdom of 12, and a Charisma of 16. It is Chaotic Good. It will also heal its weilder of 1d8+5 points of damage per day.

You also have a silver raven picked up in your travels. Unlike normal silver ravens, this one has the ability to talk. Unfortunetly it seemed have picked up Common from a foul-mouthed sailor. It calls itself Riptide and takes the advantage of bathing in the sea whenever you activate it near the shore.
 

Remove ads

Top