Argent Silvermage, ShortAssassin, johnsemlak - you guys are my alternates, and thus have first crack at filling the places for Douane, flyingricepaddy and Wynter Wolf. If someone simply wants to take over one of these characters, that would be just fine, or I could find some way to work you in with a new character. Now that we're in the deep jungle, if someone wants to be a grippli, that's cool too. It would be easiest to work someone in if they're from a race native to Chult, like a wild dwarf, wild elf, native Chultan human, lizardfolk, pterafolk, yuan-ti
Grippli racial characteristics
+2 Dex, +2 Int, +2 Wis, -2 Str, -2 Cha.
Darkvision 60 ft.
Marsh Move: take no penalties when moving across marshlands, swamps, or mud.
+6 racial bonus to Hide checks when in marshes or forested areas due to their coloration
Speed: 20 ft., climb 20 ft.
Favored Class: Rogue
Diety: Is-aycha, N lesser goddess of grippli, embodies aspects of hunting, hiding, protection of youth and of the forest. Domains are Animal, Plant, Protection, and Travel.
Grippli are Small in size, and considered humanoid.
They favor darts, nets, short swords, knives, short spears, and javelins for their weapons and rarely wear armor.
Automatic Languages: Grippli, home region
Bonus Languages: Common, Slyvan, Aquan.
Regions: Chult, Grippli, The Shaar (Rethild - the Great Swamp, Lhesperbog), Halruaa (Mortik Swamp, Akhkaur Swamp), Calimshan (Spider Swamp), any other warm swamp or jungle region.
Level Adjustment: +0
Grippli reach adulthood at the age of 12, their middle age is 30, old age is 45, venerable is 60, and their maximum age is +2d10 years.
There is little difference between the height and weight of grippli men and women. The base height for a grippli is 1' 9", with a height modifier of +2d4. Their base weight is 25 lbs, with a weight modifier of x1.
Grippli are 2-foot tall tree frogs with more humanoid arms and hands for their front limbs. They can move upright or on all fours, and tend to make their homes either in the treetops or in swamps and marshes. They weight about 30 pounds and have yellow eyes with vertical-slit black pupils. Their coloration usually tends to be grayish-green with brown and dark green swirls and stripes, though some higher-caste grippli have bold markings in blue, yellow, red, orange, or green. They tend to be attracted to and love brightly colored items.
They eat fruits and various insects primarily. Their villages are usually led by an adept, druid, or cleric, and they primarily survive through trade with tribes of wild elves, wild dwarves, halflings, lizardfolk, or other jungle-dwellers. Gripplis reproduce by laying eggs, and it is rare that more than one egg is laid in a clutch. Because of this, grippli defend their young with a ferocity unknown among many races.
Grippli region
This region is appropriate for those grippli raised in the jungles of Chult, the Black jungles, the Mhair jungles, or the swamps of Halruaa, The Shaar, or Calimshan.
Preferred Classes: Rogue, druid, adept, cleric. A character of one of these classes may choose a regional feat and gain his choice of the bonus equipment below as a 1st-level character. A grippli character of any other class may not select one of the regional feats here and does not gain the bonus equipment at 1st level.
Automatic Languages: Grippli, Common
Bonus Languages: Slyvan, Aquan, Draconic
Regional Feats: Survivor, Swarmfighting, Resist Poison, Disentangler
Bonus Equipment: (A) halfspear* or net*; (B) potion of cure moderate wounds; (C) 10 darts*