Junkyard Golem

Ralts Bloodthorne

First Post
Junkyard Golem
Gargantuan Construct
HD: 32d10 (176 hp)
Initiative: -2 (-2 Dex)
Speed: 30 ft
AC: 19 (-4 Size, -2 Dex, +15 Natural Armor)
Attacks: 1 Slam +29 (melee); 1 Stomp +24 (melee); 1 Piston +24 (ranged)
Damage: Slam 2d8+9; Stomp 2d6+4; Piston 2d10
Face/Reach: 20 ft x 20 ft/20 ft
Special Attacks: Hazmat Breath
Special Qualities: Immunities (construct), Darkvision 60 ft. DR 25/-, Regeneration
Saves: Fort +6, Refl +4, Will +6
Abilities: Str 29, Dex 7, Con --, Int --, Wis --, Cha --
Skills: Hide +4
Feats: None
Climate/Terrain: Temperate Land
Organization: Solitary, Squad (2-4), Platoon (5-12), Ass-Beating (12+)
CR: 17.0
Treasure: None
Alignment: Neutral (Usually)
Advancement Range: 33-64 HD (Gargantuan), 65-96 HD (Colossal)
Created by EarthNow! and used by that ecological terrorist group against military and police units during the 100 Day War, many of these creatures still survive to this day. Mostly in the ruins of cities, where they can scavenge rusted metal and junk to repair themselves. Most of them are out of control, and destroy all who come near them, or disturb thier slumber, where they dream strange, alien dreams.
Junkyard Golems are massive collections of junk, shaped into a vague man shaped, with old engines for fists. The older ones, made at the beginning of the 100 Day War, often have VW Bug front ends for heads, V-6 or Striaght-6 350's for fists, feet made of small truck beds, and bodies constructed out of support beams and axles. When fighting, the hood of the Bug often rises during a roar, and the headlights (whether intact or not) glow red.
The Junkyard Golem stands roughly 30 feet tall, and 20 feet wide, made of rusted metal. When not moving from place to place with earth shaking steps, it is collapsed into what looks like an old car wreck (It's primary mode of concealment).
Combat Section: The Junkyard Golem moves straight into combat, attacking first with it's Piston-Shot against arial or bionic attackers, then getting in close to use it's massive fists against other targets. They often gang up, 2-5, working on a single armored unit such as an M-1 Abrams MBT.
Special Attacks:
Piston Shot: Each day, the Junkyard Golem has 12 missiles (6 in each fist) that they may fire point to point. These missiles do 2d10 damage when they hit, and force the target to make a fortitude check (DC: 20) or be stunned for 4 rounds. The Piston Shot has 45’ range increment.
Hazmat Breath: The Junkyard Golem may breath a mist of bright glowing green droplets that extends out in a cone for 40’ and is 20’ wide. Those within this weapon must make a Reflex Save (DC: 26) or be covered in NBCrap (Str: 16). The NBCrap will do 10d6 points of damage in additional to the other offects of NBCrap.
Special Qualities:
Damage Reduction: The Junkyard Golem has a damage reduction of 25/- due to the ritual magics that created and sustain them, and the materials that were used to create them.
Refit & Repair: The Junkyard Golem can repair itself at the rate of 1 HP per 25 lbs of metal. This requires the Junkyard Golem to stand in the middle of the pile of scrap and roar. This will cause pieces of the scrap to fly up and adhere to it as if the Junkyard Golem had suddenly become magnetized. The metal will warp and twist, with loud groans and scrapes. It takes the Junkyard Golem 1 minute to regenerate 1 HP.
Due to it's construction and appearance, the Junkyard Golem gains a +4 Circumstance bonus to Hide in Urban and Ashen areas.


Here you go, a new friend for everyone who has echoes of magic or uses Urban Aracana in thier Modern d20 game! That'll keep them from hanging out around junkyards or scavenging ruins in your Post-Holocaust campaign!
 
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Well then, let me be the first to say "Hey, that's kinda neat", cuz it is. Then again, I've always been a fan of steampunk, and magical post-apocalyptic stuff.

One thing, though. The DR 25/- is maybe a little highfor a fantasy game, it's effectively immune to non-energy damage (esp. with the Construct immunity to crits and sneak attacks), but since you mention an M1-Abrams that might not be a problem (10d6 damage a shot :))
 

I actually read (and liked) it as well. Im not really so good at D20 stats, which is why I felt hard pressed about making any comments on game mechanics regarding the Junkyard Golem. For example, when it mentions DR 25/-, I dont know if there's magic weapons in Modern, which makes it hard for me to comment on it :)

You might need to make a Junkyard Golem Dog to go along with that. Can you get blue, oil-stained overalls in Gargantuan size in D20 Modern?
 


Thats not a bad idea :)
House Rules is mainly normal, D&D guys. Even though I know there are quite a few Modern peeps around this forum as well :)
 

Ralts, interesting concept, but not quite what I expected from the title. I don't know what thread title would have been better, but the current one gave me visions of TV shows like Junkyard Wars, Monster Garage and even Battle Bots. I was kind of surprised (though quite amused, considering my personal views on eco-friendly organizations, enough about that, don't want to overstep the no politics rule, suffice to say I got a chuckle out of it) to see eco-counter-terrorism as the primary theme, and thus didn't have any immediate comments.

Now that I'm thinking it over again though, I'm drawn once again to things like the TV shows I mentioned, I might have to see what develops and start a new thread about the characters who make mechanical abominations like your Junkyard Golem (since 'techie' is hardly a word that comes to mind when you see the freaks and weirdos they drag out on those TV shows. :p
 

Excellent concept, although I was expecting a more technological golem. Like one of the other posters, I would be concerned w/ the DR 25/-, but given high-tech wpns that should be easy to get past. This is something that I would not to toe-to-toe with, but sniping at a distance would be good.

TRavenson
 

I realize that at first the DR 25/- must seem pretty high. I created this thing so 3-4 of them could go toe to toe with an M1A1 Abrahms Main Battle Tank, and it would take a wire guided anti-tank missile to even hurt these things.
They aren't really something to take on with HTH, you'd want to use stand off, heavy weapons, preferably with anti-tank weapons! LOL

For a little background, these are created through an extensive ritual that involves human sacrifice and using parts of vehicles that were involved in fatal accidents gathered from junkyards where the ground is polluted.
EarthNow! created them so that they could have a force to take on the US military during the 100 Day War, and some have survived past the war. Piston Shot could be used against helicopters or missile operators, and if some mobbed a tank, they'd hammer into junk while only loosing one or two of them.

Glad you guys like it, and thanks for all the advice.
Stay tuned for some additional things that got used during the 100 Days War....
 

I never understand why Golems gain Damage Reduction, I think Hardness would be much more sensible. Take the oppertunity!

Since this Golem is mostly constructed from metal parts, give him Hardness 10.

Mustrum Ridcully
 

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