Just checking... how many times have your players died?

Harmon said:
An Int 2 monster isn't really a threat to an Int 12 Fighter, unless the whole encounter is based in brute force. Unless of course the GM is playing the Int 2 critter as having an Int 18 (I have seen that, which I consider fudging in a different fashion).QUOTE]

I probably play int 2 monsters better than anything ;)

ME SMACK YOU GUUUUD!!!
 

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godawful said:
ME SMACK YOU GUUUUD!!!

Ya, you did. :cool:

PW- my apologies, there was no insult meant.

When I see how quickly some GMs kill off characters I get a rather disposable train of thought to my characters, instead of planning my next level, I start planning my next character.

My last character death was another Player's fault (she was sick, worked all week with a cold, and heard one thing when I said another), I wasn't mad, and she felt badly cause she knows how much I like the character. If I was a Player that lost a few to many characters there would have been no guilt from her and I would have shrugged it off, pulled out a blank character sheet and started planning the next character. Instead the character's body was saved heroicly and the character brought back.
 

Across three concurrent campaigns in the last 6 months, I've had

a 6th-level ranger/master of many forms die to a crit from a redcap's scythe
a 5th-level favored soul fall to a 6th-level NPC fighter
a 5th-level spirit shaman ripped to shreds by a scrag
a 4th-level fighter ripped to shreds by that same scrag
a 2nd-level warlock sucked dry by stirges
a 2nd-level scout oblierated by crossing a zone of forbiddance

And that's not taking into account the TPK or the deaths of NPC allies.
 

I have a house rule which allows the use of three action pts to turn a killing blow/effect into one which reduces the PC to being stable at -9 hp. Without that, in my two campaigns, there would have been (a) 8 deaths in 21 sessions and (b) 3 deaths in 11 sessions.
 

Five weeks no deaths.

Big part of that is because I'm using the variant from Unearthed Arcana that requires a Fort Save to avoid death (disabled if you make it, dying if you miss, dead if you miss by 10+)
 

In the one I'm playing in, somewhere over a dozen deaths and 1 retirement over 18 levels/2 years - for my PCs, not sure about anyone else...

In the game I'm running, came 'this close' a couple of weeks ago - Shadowrun, a mage decides that close combat with a hostile earth elemental would be a good idea. Fool! And it's not like he didn't know the other options available to him either. Ah well, luck and a quick thinking player saved him.
 

I've killed off more PC's in the last three months, then I have in the previous five years, through a combination of being a Rat Bastard DM, and having players making huge mistakes.
We've had on TPK and another four solo deaths, for a toal of nine character deaths.
 

I don't know how many sessions, but our 2 gaming groups have been playing since summer 2001, and so far I remember not more than 8 deaths, four of which in the same encounter (not a TPK, since one character survived).

All those dead from that near-TPK were brought back to life but it was a sort of compensation for the DM's fault in designing a too hard encounter. All other casualties were not fixed with a resurrection.

That's about our PnP games, which IMO are pretty low-death rate. Online games had a much higher death rate and resurrection rate as well :)
 

Crothian said:
Well, how many times would character have died if not for the spending Hero points?

Countless times. :)

And while it is hard to kill Buffy characters in general combat, we know there will be at least 1 death in the series... the Slayer is destined to die at some point in the next two seasons.
 

godawful said:
how does this stack up to your campaigns?

Players? None yet -- we're in our thirties, and generally safe people. ;)

Characters? At least one per campaign, and one death per 6 to 10 sessions, on average.
 

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