Hey, nice thread, guys! I've recently been thinking about this very topic: what is the right level of player cooperation with DM planning? If the players simply reject the DM's plans, then his work is wasted, he feels frustrated, and the group will have nothing interesting to do during that session (unless the DM is one of those rare individuals who can just make up interesting encounters on the fly). On the other hand, if the players simply submit to the DM's prompts all the time, it can be boring for the players and there can be that dreaded sense of "being railroaded".
I think it is really a difficult thing to achieve the fine balance necessary to keep the game fun for everyone. And the right balance probably varies for each gaming group. Some players *want* to be railroaded; they play D&D to eat munchies with their friends and kill things. They don't want to be bothered by having to take the initiative. On the other hand, some DMs don't like preparing grand adventures and prefer to think of themselves as improvisational story-tellers/actors. They are perfectly happy to go with the flow and make something up on the spot.
So although it's not interesting to say so, I think the right balance between DM and player initiative is different for every group. But this very bland, relativist conclusion does not stop me from asking what particular balance is right for *my* group. That's a trickier question that might actually have a right and wrong answer.
I think it is really a difficult thing to achieve the fine balance necessary to keep the game fun for everyone. And the right balance probably varies for each gaming group. Some players *want* to be railroaded; they play D&D to eat munchies with their friends and kill things. They don't want to be bothered by having to take the initiative. On the other hand, some DMs don't like preparing grand adventures and prefer to think of themselves as improvisational story-tellers/actors. They are perfectly happy to go with the flow and make something up on the spot.
So although it's not interesting to say so, I think the right balance between DM and player initiative is different for every group. But this very bland, relativist conclusion does not stop me from asking what particular balance is right for *my* group. That's a trickier question that might actually have a right and wrong answer.