LostSoul
Adventurer
Cool stuff Jester. How'd you handle "skill checks"? One thing my players (and me sometimes as DM) have had a hard time adjusting to (for lack of a better phrase) is "skill checks". After years of 3.x and PF and then going back to 1e for a bit, seems weird to go back to NWP or simple roll under ability score (+/- modifier based on situation). It makes sense, and flows smoothly, and is less fiddly for sure that skill points (mostly unless you toss in the 2e S&P stuff i guess), but sometimes it's hard to adjust.![]()
What I did when I went back to AD&D was to rely on the classes. Most of the time you don't need a check; the character gains the information/can perform the task because he or she is a member of the right class. (This would cover pretty much every DC 20 or less task, maybe some DC 25 tasks, depending on the skill.) If the outcome was in question I'd roll a d6, with low being bad for the PCs and high being good. (I'd rely on the character's stats to determine when the outcome was in question.)