thalmin
Retired game store owner
Dungeon #116 arrived at the store yesterday. Contents of this issue:
Special Feature
The 30 Greatest Adventures of All Time judged by a panel consisting of: Keith Baker, Wolfgang Baur, Eric L. Boyd, Andy Collins, Monte Cook, Bruce R. Cordell, Ed Greenwood, Gary Holian, Alan Kohler, Mike Mearls, Christopher Perkins, Clark Peterson, Chris Pramas, Jean Rabe, John Rateliff, and Bill Slavicsek. 29 titles from TSR/WotC, plus one adventure from Judges Guild. In addition, there is a list of 10 exceptional adventures from Dungeon Magazine. The list of 30 includes cover art, author, artist, year published, synopsis, and defining moment of each module.
Adventures
Palace of the Twisted King by Philip Larwood
A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors - his grisly operating table. A D&D adventure for 5th-level characters. Any setting, warm desert & dungeon crawl. 7 1/2 pages including 2 half-page maps. Contains 1 magic item, the Wrathful Eye.
The Death of Lashimire by Tim Hitchcock
The Infamous psion Lashimire is dead, leaving an undefended fortress ripe for looting. But the PCs soon discover they aren't the only ones after Lashimire's fabled treasure when they begin to encounter bands of githyanki in search of a missing silver sword. A D&D adventure for 12th-level characters. Any setting (psionics), Temperate coastal & dungeon crawl. 14 pages, including 1 full-page map. Contains 2 magic items: Torc of Inertial Barrier; and a Figurine of Wonderous Power, the Opal Frog.
Asylum by Christopher Perkins
In the final chapter of the Shackled City Adventure Path, the heroes venture to the Prison Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad demon lord Adimarchus himself. A D&D Shackled City Adventure Path adventure for 19th level characters. Outer Planes (Carceri) & dungeon crawl. 24 pages, including 4 one-third-page maps. Contains one new feat, Practiced Magic. Contains a new weapon quality, Dementia. Contains 1 magic item, the Black Jug. Contains a new template, the Lichfiend. Contains Adimarchus, Demon Prince of Madness.
Bonus
Faces of Cauldron by Jeff Carlisle. One of our favorite artists shows off the darker side of the Shackled City Adventure Path with an amazing two-page illustration of the villians of Cauldron.
Cartoons
The Portent
Mt. Zogan
Downer
Columns
Editorial Adventures, Adventure Path about thespecial feature in this issue, also the conclusion of the adventure path. Plans for a new Adventure Path of 20 adventures, one for each level.
Prison Mail
Dungeon Craft Mastering the Game Starting a New Campaign (Part 3) All These Wonderful Toys by Monte Cook. Using miniatures/counters and
Battlemats/MasterMaze/Tact-Tiles.
Wil Save The Search For Fun by Wil Wheaton. "The whole point of gaming is to have fun."
Campaign Workbook
The Cast Informants by Russell Brown. Non-combat NPC encounters.
The City Abandoned Buildings by Dawn Ibach. 100 ideas for contents to be found in an abondoned building.
The Dungeon Four Fiendish Fountains by Frank Brunner. 2 detailed fountains, plus a table of 10 fountain suggestions.
The Journey Refugees by Mike Mearls.
Ideas for who you might meet on the raod.
Special Feature
The 30 Greatest Adventures of All Time judged by a panel consisting of: Keith Baker, Wolfgang Baur, Eric L. Boyd, Andy Collins, Monte Cook, Bruce R. Cordell, Ed Greenwood, Gary Holian, Alan Kohler, Mike Mearls, Christopher Perkins, Clark Peterson, Chris Pramas, Jean Rabe, John Rateliff, and Bill Slavicsek. 29 titles from TSR/WotC, plus one adventure from Judges Guild. In addition, there is a list of 10 exceptional adventures from Dungeon Magazine. The list of 30 includes cover art, author, artist, year published, synopsis, and defining moment of each module.
Adventures
Palace of the Twisted King by Philip Larwood
A blistering sandstorm finally breaks, revealing a moribund ruin long shrouded by the desert sands. Its crumbling walls might provide respite from the terrible winds, but the keep's ancient meenlock master has a special bed for visitors - his grisly operating table. A D&D adventure for 5th-level characters. Any setting, warm desert & dungeon crawl. 7 1/2 pages including 2 half-page maps. Contains 1 magic item, the Wrathful Eye.
The Death of Lashimire by Tim Hitchcock
The Infamous psion Lashimire is dead, leaving an undefended fortress ripe for looting. But the PCs soon discover they aren't the only ones after Lashimire's fabled treasure when they begin to encounter bands of githyanki in search of a missing silver sword. A D&D adventure for 12th-level characters. Any setting (psionics), Temperate coastal & dungeon crawl. 14 pages, including 1 full-page map. Contains 2 magic items: Torc of Inertial Barrier; and a Figurine of Wonderous Power, the Opal Frog.
Asylum by Christopher Perkins
In the final chapter of the Shackled City Adventure Path, the heroes venture to the Prison Plane of Carceri. There they do battle with surviving Cagewrights, duplicitous demodands, and the mad demon lord Adimarchus himself. A D&D Shackled City Adventure Path adventure for 19th level characters. Outer Planes (Carceri) & dungeon crawl. 24 pages, including 4 one-third-page maps. Contains one new feat, Practiced Magic. Contains a new weapon quality, Dementia. Contains 1 magic item, the Black Jug. Contains a new template, the Lichfiend. Contains Adimarchus, Demon Prince of Madness.
Bonus
Faces of Cauldron by Jeff Carlisle. One of our favorite artists shows off the darker side of the Shackled City Adventure Path with an amazing two-page illustration of the villians of Cauldron.
Cartoons
The Portent
Mt. Zogan
Downer
Columns
Editorial Adventures, Adventure Path about thespecial feature in this issue, also the conclusion of the adventure path. Plans for a new Adventure Path of 20 adventures, one for each level.
Prison Mail
Dungeon Craft Mastering the Game Starting a New Campaign (Part 3) All These Wonderful Toys by Monte Cook. Using miniatures/counters and
Battlemats/MasterMaze/Tact-Tiles.
Wil Save The Search For Fun by Wil Wheaton. "The whole point of gaming is to have fun."
Campaign Workbook
The Cast Informants by Russell Brown. Non-combat NPC encounters.
The City Abandoned Buildings by Dawn Ibach. 100 ideas for contents to be found in an abondoned building.
The Dungeon Four Fiendish Fountains by Frank Brunner. 2 detailed fountains, plus a table of 10 fountain suggestions.
The Journey Refugees by Mike Mearls.
Ideas for who you might meet on the raod.
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