Just got my copy of Dread


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Piratecat said:
I'm happy to post the character questionnaires I used if anyone is curious. Oddly enough, my actual notes on the game's plot never exceeded one page of notes.

I'd definitely be interested in seeing those. This game has really piqued my interest :)
 

PirateCat said:
but despite a fiery finale of death, something the player specified on the character sheet totally thwarted the bad guy's long-term plans. It was wonderful.

And how! Props to Rodrigo for the accidental character sheet victory for the win. One could say that the fate was sealed with a kiss.
 


I've got the filled-out one I could post (Piratecat permitting). I think it would be interesting to see the others' too -- see how badly we tried to screw with each other during character generation.
 

Rystil Arden said:
And how! Props to Rodrigo for the accidental character sheet victory for the win. One could say that the fate was sealed with a kiss.
Okay, you can't just leave us hanging like that! Story please.
 

shilsen said:
Okay, you can't just leave us hanging like that! Story please.
Hmmm, well PC already told you that the BBEG possessed one of the characters. I'll just say, to avoid spoilers, that the choice of who to possess turned out to be a bad one based on the character questionnaire (imagine that the character had a terminal illness, for instance. That isn't what it is--it was far more clever on Rodrigo's part, but it was effectively similar). As for the kiss, Rodrigo's character 'died' trying to avoid a kiss from barsoomcore's--they kept pulling back and forth until Rodrigo toppled the tower. Then I proved the guidelines in the Dread book wrong when presented with supreme Jenga incompetence by immediately toppling it again, splashing to a watery death (I was death #2 :D).

There, I think that gives away most of the coolness without spoiling anything. Basically, PC's plot was creepy, twisted, and awesome, and a stray minor detail in a character sheet built onto the ongoing plot in a major way. Even though I was dead for half the game and not playing a possessed character, I was still on the edge of my seat for some of the crazy pulls later on (fortunately, the other players, particularly barsoomcore and Bubbalicious) were 'gods of Jenga'.
 

It's okay to spoil at this point, I think.

In order to "win", the recently deceased BBEG needs one of his grandchildren to live (preferably possessed) and one to die. He's been alive for eight generations, always soul-hopping down through the family's youngest surviving member. He then breeds, lives out a full life in his newly possessed body... and eventually kills his new children and grandchildren off so that he can once again possess the youngest surviving family member.

In this particular Dread session, he succeeded in killing his grandson Daniel and possessing his granddaughter Frances. Yay for the GM! Frances then burned down the house with half the PCs trapped in the basement. The only other survivor was shell-shocked and incoherent; by any account, the evil dead grandfather won.

Only he didn't know (and I the DM had forgotten) that his granddaughter Frances had had an abortion that left her sterile. So no more babies. So no one else to jump in to. By winning, he ensured his own eventual death. He was thwarted by flavor text.

Oops.
 



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