Just got my copy of Dread

Hypersmurf said:
Take that, Evil Dead Grandfather! :D

-Hyp.
The incoherent shellshocked survivor wins again! Thus proving that barricading yourself in a room and shooting anything that enters is a winning strategy at Horror.

Though I thought the surviving Finchley crew made it out through the tunnel to the crypt?
 

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Piratecat said:
It's okay to spoil at this point, I think.

In order to "win", the recently deceased BBEG needs one of his grandchildren to live (preferably possessed) and one to die. He's been alive for eight generations, always soul-hopping down through the family's youngest surviving member. He then breeds, lives out a full life in his newly possessed body... and eventually kills his new children and grandchildren off so that he can once again possess the youngest surviving family member.

In this particular Dread session, he succeeded in killing his grandson Daniel and possessing his granddaughter Frances. Yay for the GM! Frances then burned down the house with half the PCs trapped in the basement. The only other survivor was shell-shocked and incoherent; by any account, the evil dead grandfather won.

Only he didn't know (and I the DM had forgotten) that his granddaughter Frances had had an abortion that left her sterile. So no more babies. So no one else to jump in to. By winning, he ensured his own eventual death. He was thwarted by flavor text.

Oops.

The awesomenicity knows no bounds.
 

Piratecat said:
Only he didn't know (and I the DM had forgotten) that his granddaughter Frances had had an abortion that left her sterile. So no more babies. So no one else to jump in to. By winning, he ensured his own eventual death. He was thwarted by flavor text.
How modern was the setting? With sufficiently advanced technology, he could still get up to all kinds of shenanigans involving cloning, or (better yet) egg extraction, artificial insemination, and a few "volunteers" to supply the necessary wombs... :]
 

FireLance said:
How modern was the setting? With sufficiently advanced technology, he could still get up to all kinds of shenanigans involving cloning, or (better yet) egg extraction, artificial insemination, and a few "volunteers" to supply the necessary wombs... :]

Early 1920s.
 
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It took place in 1921. He'd die on the edge of cloning, and the demon he'd sold his soul to would come and claim it.

Rystil Arden said:
Though I thought the surviving Finchley crew made it out through the tunnel to the crypt?
No. I didn't say it, but the tunnel didn't lead to the crypt. It led down to the ancient cavern where Sir Oliver originally made the pact with Hell that allowed him to "live forever." They're probably down there right now, in the dark, ever so hungry, listening to the skulls whisper out secrets into the cold stale air...

Morrus started a "post your questionnaire" thread here so as not to derail this Dread thread with a bunch of questionnaires.
 

Piratecat said:
It's okay to spoil at this point, I think.

In order to "win", the recently deceased BBEG needs one of his grandchildren to live (preferably possessed) and one to die. He's been alive for eight generations, always soul-hopping down through the family's youngest surviving member. He then breeds, lives out a full life in his newly possessed body... and eventually kills his new children and grandchildren off so that he can once again possess the youngest surviving family member.

In this particular Dread session, he succeeded in killing his grandson Daniel and possessing his granddaughter Frances. Yay for the GM! Frances then burned down the house with half the PCs trapped in the basement. The only other survivor was shell-shocked and incoherent; by any account, the evil dead grandfather won.

Only he didn't know (and I the DM had forgotten) that his granddaughter Frances had had an abortion that left her sterile. So no more babies. So no one else to jump in to. By winning, he ensured his own eventual death. He was thwarted by flavor text.

Oops.
Bwaahaahaa! Flavor text for TEH WIN!

Now I just need a story about how boxed text wins the game and I can die happy.
 

Sounds like an awesome game and scenario. Piratecat and others, I would love to hear a synopsis of the scenario and how it played out differently from one session to the next.

In general I love the concept of Dread, however I would love it more if there were supporting resources. For me its finding that initial spark of a good idea. Having played CoC for a long time I keep thinking in that mindset and I am not sure Dread would work with that sort of story.

It would be great if something was published just featuring ideas for a potential game. I was thinking of mining Tales of Terror from Unspeakable Oath to get a good concept before fleshing out a story. Also I would love to learn from those who have run Dread before from how they came up with the concept to creating the questionaires to running the games. Unfortunately there just isn't alot out there in support of the game.
 

Lockridge said:
I've read some articles and sidebars in other books about creating a horror atmosphere but Dread seemed to include this information in a way that seems to be written by a drama or literary artist (I don't know anything about the author by the way).
I knew there was a reason to get out of bed in the morning, and I think I've found it. Thank you for the compliment.

Piratecat said:
Only he didn't know (and I the DM had forgotten) that his granddaughter Frances had had an abortion that left her sterile. So no more babies. So no one else to jump in to. By winning, he ensured his own eventual death. He was thwarted by flavor text.
That is nothing short of beautiful.

For those who haven't seen it, I now consider Piratecat's thread on the game required reading for a new Dread host. There are some great tips and advice in there. There was also another thread out there where I think Jdrakeh sums up the Dread host's duties in a succinct and clear fashion I could never do myself. Alas, I can't find it at the moment.

Waite said:
It would be great if something was published just featuring ideas for a potential game.
I'd love to provide this. What should this product have in order to best suit your needs? Adventure seeds? Sample questionnaires? Examples of play?
 

Piratecat said:
It took place in 1921. He'd die on the edge of cloning, and the demon he'd sold his soul to would come and claim it.

No. I didn't say it, but the tunnel didn't lead to the crypt. It led down to the ancient cavern where Sir Oliver originally made the pact with Hell that allowed him to "live forever." They're probably down there right now, in the dark, ever so hungry, listening to the skulls whisper out secrets into the cold stale air...

Morrus started a "post your questionnaire" thread here so as not to derail this Dread thread with a bunch of questionnaires.
Aha, assuming they knew the end of the passage was their fatal flaw. I suppose they might have been able to dig their way out of the wreckage if they didn't starve or go insane first. And alas, poor Corky was burned to ashes. Having read Franny's character questionnaire, though, I suppose it is quite ironic that he would die by her hand.
 

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