... and god it's awful.
Back when I was 16 I guess I was overwhelmed by the overall coolness of the art and the PA concept. I remember tweaking the rules back then to get it to a runnable state, but I didn't remember it being this much of a train wreck. RIFTs Ultimate Edition is about a clear and readable as sanscript. I read through the combat section 5 times and still could not clearly figure out how a 3-4 player versus 5-6 monster combat could ever work. Why are the rules to roll with missiles different then other things ? Why can I dodge lasers ? Why are important constant rules buried in nondescript paragraphs (to do X you must always roll above 12 on d20) ? Why does this thing looks like it was laid out on an Apple IIe ? I mean put this, and the PHB down in front of a new player and see how quickly you can get a game going. Why are miniature rules non-existant ? It's 2007 ... people use combat grids and maps for combat. And most of all this is pretty much the same document I bought in 92 (?) with a less cool cover, glad I only paid $8.00 for it in the bargain bin at my local comic shop.
Does anyone play this relic anymore ? Is there a D20 conversion, or a step-by-step combat guide with all the charts, bell curves, modifiers and flowcharts to resolve combat ?
Back when I was 16 I guess I was overwhelmed by the overall coolness of the art and the PA concept. I remember tweaking the rules back then to get it to a runnable state, but I didn't remember it being this much of a train wreck. RIFTs Ultimate Edition is about a clear and readable as sanscript. I read through the combat section 5 times and still could not clearly figure out how a 3-4 player versus 5-6 monster combat could ever work. Why are the rules to roll with missiles different then other things ? Why can I dodge lasers ? Why are important constant rules buried in nondescript paragraphs (to do X you must always roll above 12 on d20) ? Why does this thing looks like it was laid out on an Apple IIe ? I mean put this, and the PHB down in front of a new player and see how quickly you can get a game going. Why are miniature rules non-existant ? It's 2007 ... people use combat grids and maps for combat. And most of all this is pretty much the same document I bought in 92 (?) with a less cool cover, glad I only paid $8.00 for it in the bargain bin at my local comic shop.
Does anyone play this relic anymore ? Is there a D20 conversion, or a step-by-step combat guide with all the charts, bell curves, modifiers and flowcharts to resolve combat ?