This is exactly why so many people who don't support 4e are getting so sick and goddamn tired of the "edition wars" BS; because they can't criticize ANYTHING about the game without someone jumping on them and claiming they're trying to start an edition war.
As being a fairly quiet bystander on this issue - what gets me tired of the discussion isn't that people are saying negative things about the edition, it's that they aren't going into descriptions about the issues.
With this thread the OP said he felt like it was a video game. Period. No description about how it felt like a video game or what aspects felt like a video game just that it did. Then it typically follows that someone asks why it feels like a video game and the person asking why gets jumped on for not 'seeing the obvious' or something similar.
[Please note I am not saying that the person asking why is the FIRST to get jumped on over the course of the thread - they likely are not - just that they are just as likely to get jumped on as the person who brings up the video game feeling.]
I have a LOT of experience in customer service - both in mass retail and for training purposes I have manned a phone where I currently work as a computer programmer. When people have come to me for help or to say that something isn't working the most common responce I have is asking them to be more specific. Saying 'The software is broken. Fix it.' isn't very helpful. Saying that you get error message X when you do Y gives us much more to work with.
Saying that 'it feels like a video game - live with it' won't get me on your side of the issue. Saying 'elements X, Y, Z remind me of elements A, B and C from game Q because of H, I and J' will do much more.
My take on this - I can see some video game influences in 4e - or at least how some aspects can be seen as having video game influences. I can see how the Per-Encounter/Per-Day abilities can resemble Cool Down times. I do not have any actual play experience (I hope to soon) to know if that rings true to me or not.
That they have stated Roles for classes doesn't hold any water with me. I'm playing a Crusader in my current game. I am definately the "tank" of the party - I am the one to soak up damage so the spell casters can blow the opposition into little gibblets. As far as I can see these roles are not new; just new names for more clarafication.
I can see how some of the fighter/paladin abilities can remind someone of aggro mechanics. Again, I'm not sure if that will hold for me after actual play but even if it does my reply is "Good!" I want a tank to be able to 'hold the line' better so if the mechanics to do so come from a video game I will welcome our new video game overlords.
There is another issue I have. Video Gamey is usually used as a criticism; but I don't view all of it as bad. So saying 'It's video game' doesn't work for me. Why does it feel like a video game and why is it bad? Some have given reasons (to which there is actual back and forth discussion). Some have not.