Just posting to make you all jealous, I HAVE THEM

From his other thread: Rituals

You can get them from books or scrolls. You must study for 8 uninterrupted hours. To perform the ritual you must do as the ritual says including any skill checks if required. It can require components. But once you've done all that it should work.

-Kumbaya!
 

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Amy Kou'ai said:
Thanks! I was hoping they'd follow up on that dedication.

Hmm, so rituals, dailies, and utilities are all preppable, huh? Definitely increases wizard versatility, in my mind.

As for magic items -- I'm just hoping that we'll still have quirky items like Nolzur's Mysterious Pigments and so on.

I didn't see Nolzur's Mysterious Pigments but there are some good utility items not just for battle.
 

My main question is how the Ranger's at-will two-weapon fighting exploit works... and whether or not it is melee only or both melee and ranged (and thereby useful to both two-weapon fighters and archers). Thanks.
 

Son_of_Thunder said:
I'll be bouncing back and forth between this thread and the rpg.net one.
If you please Sir, ...

Rituals. Are Rituals limited to spell-effects only, or are there Rituals for things like making Sunrods too? Is there a difference between Arcane and Divine Rituals? Are there non-magical Rituals?

DMG. Can you give us the Chapter headings? I'm still trying to figure out what's in this thing.
 

The 1st level wizard starts with two daily spells, and I want to know if they continue to receive two dailies and two utilities instead of one in higher levels, or they receive only one of each but can wider his abilities finding then in scrolls and spellbooks?

And... you can pass the full stats of half-elfs? I still cannot believe it is... just that!

Thanks for sharing with us your strike of luck!;)
 

The_Fan said:
Patience! At least give the man time to read.

5 minutes. Tops.

I'll be waiting.

My big question: Top tier Martial ailities. Some examples?

I'm not sure I understand you. Are you talking about some of the powers High level fighters, rangers, and paladins get?
 

:D I hearby dub thee:
captain-crunch.jpg


No request from me though except: what do YOU find interesting?
 

If nothing else, will you please tell me this MR. Thunder: Is there a section in the DMG (I would presume it would be in the DMG) giving guidelines and rules for making your own classes, powers, paths and destinies?

-edit-
I agree with Family: What is something you find "startling" about 4e?
 


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