Pinotage said:1) I've seen a whole host of characters posted here and on other ENWorld forums and a significant number of them contain more than one, often as many as 3 or 4, prestige classes tagged onto a base class. I know that's probably allowed, but how do you justify something like that? Do you allow characters to take multiple prestige classes? It just seems to be against the spirit of the whole concept, IMO.
they take a level here and a level there. Mostly however it's just because it's fun (not for everyone) to build a dread combination of abilities, although most people will afterwards try to come up with a cover concept to justify it.Pinotage said:2) I'm wondering how you justify having a huge number of high level characters and villians around.
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Where do all those high level creatures your PCs face come from and how do you justify them being there?
Easy answer I don`t play the characters of the other players in a game.Pinotage said:I've got two questions that I'd appreciate some thought on:
1) I've seen a whole host of characters posted here and on other ENWorld forums and a significant number of them contain more than one, often as many as 3 or 4, prestige classes tagged onto a base class. I know that's probably allowed, but how do you justify something like that? Do you allow characters to take multiple prestige classes? It just seems to be against the spirit of the whole concept, IMO.
There is a difference betwenn Kingdom Of Kalamar and Thandor.2) A lot of people play high level/epic games, and a good number read those similar games in the Story Hour forum. I'm wondering how you justify having a huge number of high level characters and villians around. High level enemies could lay waste to villages, even towns in the blink of an eye, powerful creatures can conquer cities on their own. Where do all those high level creatures your PCs face come from and how do you justify them being there?
They were their beforeyou come, after you`ve gone.I find it hard to swallow that those creatures haven't made a name for themselves yet, or killed and conquered vast territory. Or at the very least become legendary.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.