darjr
I crit!
In Whither the Dungeon? I talked about the fact that the Dungeon Master’s Guide no longer teachers new DMs how to key or run dungeons. (It doesn’t even include an example of a keyed dungeon map.) And I talked about how this has had, for example, an impact on adventures published through the DMs Guild, with an increasing number featuring dungeons with no maps or maps with no key.
It’s a disturbing trend that bodes ill for the health of the hobby.
This kind of thing?
So when? When does it cause ill for the health of the hobby?
The DMG came out TEN YEARS AGO!
Waiting for the dull thud of the hobby's dead corpse any second now. No? Now? How about now? My response a little hyperbolic?
Look, I think Justin has great insight and I think he's right that the DMG should have had something about keying a dungeon. I'll go further and say that I think there are disappointments with this adventure. But "bode ill for the health of the hobby" is hyperbolic, don't ya think? Kinda like the rest of the review? Maybe?