I have, i actually did read it before he ever made this review as i was excited for a LMOP follow up, and was a bit confused by that section as well, now after reading the paragraph i got it, but it was just harder to reference then if, they did the barest of minimums and at least on the DM map side put the text "War Room, Hostage Room, Pillars" so on actually on the map, any they didnt even do that.
So yea i think just a typical basic DnD map keying, is just organizationally better then what they actually did in the adventure, and makes it harder to run then if they just normally keyed it.
Like why is this worse for no good reason, like was their no better way to present this information? Like no other ideas, even if it wasnt worth keying as you guy say, do you really think this is the ideal way to handle this, that is the best of all possible worlds? I dont, i think even the keying bit aside its just kinda badly written and laid out, for no good reason.