The Mad Kaiser
First Post
New Topic: Future Bazaar Content
I try to pack something "fantastic" in all the books, Book C is no exception. (You'll find a dozen or so weird timbers and dozens of strange metals) But yes, I can see where fans of Book B would find the "Nightmarket" more attractive.
I thought you wanted a more "light on fantasy/heavy on history" version of the Bazaar. I had one customer comment on the 'homongenous' mix of history and fantasy, and figured you were doing the same. When the word 'medieval' enters my mind, the idea of Tolkien-style D&D usually takes a break
To me, they are two very different themes.
Well, I thought I addressed that pretty well. :\ The Archbishop loves Pequlens, the Vintners use spell-protected vaults, the Alchemists sell cheap wards against Charm spells to pay for their unbreakable Denmore Glass, the Coopers have trouble with pick-pockets, the Wizards use dimensional pockets to make stores larger inside, young warriors frequent the tattoo hut. Can you give me an example of what you have done in your own game to address this issue to better illustrate? I would also love to hear which shops and/or items you liked best. My ego is a ravenous beast, and always requires feedings!
haiiro said:My current campaign is based in a large city, so I was mainly interested in two things: flavorful descriptions of market locations from which to steal ideas (or use as-is), and lists of interesting items. I bought Book B first, since it focuses on the more exotic markets. After reading it and liking it, I went back and picked up Book A to see what you'd done with the more mundane stuff.
I try to pack something "fantastic" in all the books, Book C is no exception. (You'll find a dozen or so weird timbers and dozens of strange metals) But yes, I can see where fans of Book B would find the "Nightmarket" more attractive.
Hrm. Neither, although I'm not 100% sure I understand what either of your suggestions mean.![]()
I thought you wanted a more "light on fantasy/heavy on history" version of the Bazaar. I had one customer comment on the 'homongenous' mix of history and fantasy, and figured you were doing the same. When the word 'medieval' enters my mind, the idea of Tolkien-style D&D usually takes a break

What I was getting at was a look at how traditional D&D elements -- particularly magic and adventurers -- influence the way a market like the Kaiser's Bazaar works. Who are you going to be rubbing shoulders with when you're at the exotic fish pet store? How do the merchants use magic in their businesses, and how are businesses in general affected by it? (Etc.)
Well, I thought I addressed that pretty well. :\ The Archbishop loves Pequlens, the Vintners use spell-protected vaults, the Alchemists sell cheap wards against Charm spells to pay for their unbreakable Denmore Glass, the Coopers have trouble with pick-pockets, the Wizards use dimensional pockets to make stores larger inside, young warriors frequent the tattoo hut. Can you give me an example of what you have done in your own game to address this issue to better illustrate? I would also love to hear which shops and/or items you liked best. My ego is a ravenous beast, and always requires feedings!
