Wicht
Hero
Heart of Corruption -entry 6
Elias' Fort continued (2nd Floor)
8r – bedroom
One of the few rooms still whole on this floor, the room is nevertheless damp and the floor is rotten. Anyone walking in here has a 50% chance per round of falling through the floor to the room below, taking 1d6 damage in the process. A reflex save (DC 20) will prevent this. A spot check (DC 10) will reveal the leaking roof, but it will take sharper eyes (spot DC 20) to see the rotted nature of the floor before entering the room.
8s – linen closet (EL 4)
A Vampire spawn has hidden her coffin in what was once a linen closet and filled the hallway leading to the closet with clutter. Clearing the hallway outside of the linen closet requires 8 man hours worth of labor.
Vampire Spawn (Harmony): CR 4; Init +6; Spd 30 ft; AC 15; Attk +5 Melee (1d6+2+energy drain slam) SA Charm (Will Save DC 16), Energy Drain (DC 14), Blood Drain; SQ Undead, +2 Turn Resistance, Damage Reduction 10/silver, Cold and electricity resistance 10; Gaseous Form, Spider Climb, Fast healing 2; CE; SV Fort +1, Ref +5, Will +5; Str 12, Dex 14, Con -, Int 14, Wis 13, Cha 18.
Skills and Feats: Bluff +10, Climb +8, Perform +14, Hide +10, Jump +6, Listen +11, Move Silently +11, Search +9, Sense Motive +13, Spot +11; Feats: Alertness, Improved Initiative, Lightning Reflexes, Skill Focus (perform).
Possessions: Clothing, Masterwork Harp.
Roleplaying notes: A former bard, Harmony still plays music for Tarl. Her haunting melodies can sometimes be heard at night echoing over the hills. She relies more on charm and beauty to hunt than strength. She has learned to use her music to aid in charming her prey. A successful perform skill check (DC 20) on her part will add a –2 circumstance penalty to those who attempt to resist her charm.
8t – toilet
A permanent dimension door, at the bottom of a commode, opens up into a small ravine about a quarter of a mile north of the fort. Dimension doors in Tamil’s Castle and in Roanai’s old house open up in the same place, 25 years ago they created a small cesspool. Today the area is still rather disgusting.
A sink runs water from a cistern on the roof. The cistern is currently full and the sink has a steady leak resulting in a constant drip noise
8u – collapsed rooms (EL 1)
Parts of the roof here recently collapsed making three of the rooms on the second floor virtually inaccessible. It will take 20 man hours of labor to clear a path from the stairs from the first floor to the fireplace above the kitchen.
Four medium sized monstrous centipedes have taken to lairing in the rubble and there is a 50% chance per five minutes spent in or near a rubble filled room of attracting one of them.
Monstrous Centipede (4): CR ½; medium sized vermin (8 ft long); HD 1d8; 3, 3, 5, 5 hp; Init +2, Spd 40 ft.; AC 14; Atk +2 melee (1d6-1+poison bite); SA poison DC 13 1d3 Dex); SQ vermin; Fort +2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2.
Skills and Feats: Climb +8, Hide +8, Spot +8; Weapon Finesse (bite)
8v – guest room
The bed in here is still servicable and the room has remained dry for the past 15 years. The trunk at the foot of the bed is empty and there are no sheets on the feather mattress.
8w – small guest room
Like 8v, this room is still serviceable, as is the bed.
Elias' Fort continued (2nd Floor)
8r – bedroom
One of the few rooms still whole on this floor, the room is nevertheless damp and the floor is rotten. Anyone walking in here has a 50% chance per round of falling through the floor to the room below, taking 1d6 damage in the process. A reflex save (DC 20) will prevent this. A spot check (DC 10) will reveal the leaking roof, but it will take sharper eyes (spot DC 20) to see the rotted nature of the floor before entering the room.
8s – linen closet (EL 4)
A Vampire spawn has hidden her coffin in what was once a linen closet and filled the hallway leading to the closet with clutter. Clearing the hallway outside of the linen closet requires 8 man hours worth of labor.
Vampire Spawn (Harmony): CR 4; Init +6; Spd 30 ft; AC 15; Attk +5 Melee (1d6+2+energy drain slam) SA Charm (Will Save DC 16), Energy Drain (DC 14), Blood Drain; SQ Undead, +2 Turn Resistance, Damage Reduction 10/silver, Cold and electricity resistance 10; Gaseous Form, Spider Climb, Fast healing 2; CE; SV Fort +1, Ref +5, Will +5; Str 12, Dex 14, Con -, Int 14, Wis 13, Cha 18.
Skills and Feats: Bluff +10, Climb +8, Perform +14, Hide +10, Jump +6, Listen +11, Move Silently +11, Search +9, Sense Motive +13, Spot +11; Feats: Alertness, Improved Initiative, Lightning Reflexes, Skill Focus (perform).
Possessions: Clothing, Masterwork Harp.
Roleplaying notes: A former bard, Harmony still plays music for Tarl. Her haunting melodies can sometimes be heard at night echoing over the hills. She relies more on charm and beauty to hunt than strength. She has learned to use her music to aid in charming her prey. A successful perform skill check (DC 20) on her part will add a –2 circumstance penalty to those who attempt to resist her charm.
8t – toilet
A permanent dimension door, at the bottom of a commode, opens up into a small ravine about a quarter of a mile north of the fort. Dimension doors in Tamil’s Castle and in Roanai’s old house open up in the same place, 25 years ago they created a small cesspool. Today the area is still rather disgusting.
A sink runs water from a cistern on the roof. The cistern is currently full and the sink has a steady leak resulting in a constant drip noise
8u – collapsed rooms (EL 1)
Parts of the roof here recently collapsed making three of the rooms on the second floor virtually inaccessible. It will take 20 man hours of labor to clear a path from the stairs from the first floor to the fireplace above the kitchen.
Four medium sized monstrous centipedes have taken to lairing in the rubble and there is a 50% chance per five minutes spent in or near a rubble filled room of attracting one of them.
Monstrous Centipede (4): CR ½; medium sized vermin (8 ft long); HD 1d8; 3, 3, 5, 5 hp; Init +2, Spd 40 ft.; AC 14; Atk +2 melee (1d6-1+poison bite); SA poison DC 13 1d3 Dex); SQ vermin; Fort +2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2.
Skills and Feats: Climb +8, Hide +8, Spot +8; Weapon Finesse (bite)
8v – guest room
The bed in here is still servicable and the room has remained dry for the past 15 years. The trunk at the foot of the bed is empty and there are no sheets on the feather mattress.
8w – small guest room
Like 8v, this room is still serviceable, as is the bed.