Kalashtar Quest Game

Here's the proposed characters so far:

Graf - Barbarian 2/Wilder 3 -headed for Sancitified Mind PrC
Ozmar - Psion (Egoist) 5
Someone - Soulknife 5
Mista Collins - Psion (Telepath) 5 -headed for Thrallherd PrC

Could maybe use a rogue and potentially a cleric.
 

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Ferrix said:
Here's the proposed characters so far:

Graf - Barbarian 2/Wilder 3 -headed for Sancitified Mind PrC
Ozmar - Psion (Egoist) 5
Someone - Soulknife 5
Mista Collins - Psion (Telepath) 5 -headed for Thrallherd PrC

Could maybe use a rogue and potentially a cleric.

Just a note: my Egoist is basically a cleric in terms of healing. I don't know yet how effective he'll be at healing, as I have not much experience in building psions yet...

But if he survives a few levels, he should be able to restore the dead. That's not too shabby. :D

Ozmar the Medic
 


Ozmar said:
Just a note: my Egoist is basically a cleric in terms of healing. I don't know yet how effective he'll be at healing, as I have not much experience in building psions yet...

But if he survives a few levels, he should be able to restore the dead. That's not too shabby. :D

Ozmar the Medic

Compared to a cleric, a psion just doesn't have the healing punch.

You figure, a 5th level cleric can heal 1d8+5 for a 1st level spell, while the psion has to expend a 2nd level power (empathic transfer) and a 3rd level power (body adjustment). 8 power points to heal a target 2d10 hit points and not take any damage yourself. The average damage healed is only a little shy for the cure light wounds.

That same 5th level cleric also has second and third level spells, which heal even more.
 


I know we'd talked a bit about being from a couple of lines...

It’s a bit late but here's some stuff about the line of Mal (I'm happy to change it if someone wants to be in the same line but doesn't like the more intense bits). I should point out that Jormal is not really normal for his line, nor would I expect other characters to hew precisely to it.

Often solitary his "line" tends toward duplicity, and creativity in equal measure. Individuals tend toward brooding, often they are solitary crafters. There are few that have distinguished themselves militarily; those who have are known more for their ambushes. There is a tendency for psions tend toward shaping though it is not pronounced.

Two famous members of the line of Mal
Dhazmal - a famous warrior and plumber of dark places; he was last seen 40 years ago when he, apparently, acted as a lieutenant during a raid on one of the few monasteries of the Light located on Khorivare. The monetary was wiped out, but not all of the bodies of the novices were recovered, suggesting that some Kalashar may have been kidnapped and taken into Kyber itself.

Zugmal - considered an unremarkable (if unpleasant) individual his small community was shocked when the fisherman was discovered a thousand miles away, apparently acting as an assassin. Was he turned by the Inspired? If so why did he target the lord baron's son?
 

If I'm correct I think Ferrix is talking about rogue type skills, possibly sneaking but probably more Search/Disable, no? (Maybe Spot/Listen...)

Soulknives don't fill the rogue role because they lack those skills...
(for example I think there is a psion flavor that gives search and disable device....)
But the fundamental problem is that only rogues (and one or two classes/PrCs from the complete books maybe) are able to actually search for Magical traps.

I think that having people with empathic transfer is cool.
But healing is basically two things
1. How much damage you can heal per round
2. How much damage you can heal over a day (between rests)

If you sit down and work out your hypothetical healing on those two axis for a given 6 round fight, and compare it to a divine caster, you'll find they aren't comparable.
 

Ferrix said:
Compared to a cleric, a psion just doesn't have the healing punch.

You figure, a 5th level cleric can heal 1d8+5 for a 1st level spell, while the psion has to expend a 2nd level power (empathic transfer) and a 3rd level power (body adjustment). 8 power points to heal a target 2d10 hit points and not take any damage yourself. The average damage healed is only a little shy for the cure light wounds.

That same 5th level cleric also has second and third level spells, which heal even more.

Agreed. You seem to be right. As I said, I'm inexperienced. I guess my character will be a "subpar" healer. We probably could benefit from another if anyone is so inclined.

Ozmar the Lame Healer ;)
 

Ozmar said:
Agreed. You seem to be right. As I said, I'm inexperienced. I guess my character will be a "subpar" healer. We probably could benefit from another if anyone is so inclined.

Ozmar the Lame Healer ;)
Its a -good- character concept, its just difficult to express mechanically with the availible ruleset. Its the kind of thing that could be handled with a feat/PrC...
Maybe we'll see something in the upcoming Complete Book?

(Was there a godmind PrC at some point? I think it may have been in the XpH expansion book by BC from Monte Cookies company)
 

Panitari - N Telepath 5

Here is the my female psionic (telepath) character. I had her take the 5th level racial substitution level out of Races of Eberron. I will add her background once I know exactly where the campaign will start and in what sort of context.

[sblock]
Panitari
N Kalashtar Psion (Telepath) 5

Age: 60 years
Gender: Female
Height: 5'9"
Weight: 119lbs
Eyes: Pale Blue
Hair: Dark Blonde
Skin: Fair

STR: 8 [-1] (0 points)
DEX: 10 [+0] (2 points)
CON: 10 [+0] (2 points)
INT: (17)20 [+5] (13 points)
WIS: 13 [+1] (5 points)
CHA: 14 [+4] (6 points)

Hit Dice: 5d4 + 6(Psionic Body)
HP: 20
Action Points: 7
Armor Class: 10 (10 base + 0 Dex + 0 Armor)
Initiative: +0
BAB: +2
- Melee: +1
- Ranged: +2
- Grapple +1

Speed: 30’

FORT: +1 (1 Base + 0 Con)
REFL: +1 (1 Base + 0 Dex)
WILL: +5 (4 Base + 1 Wis)

Abilities:
- Took 5th level Kalashtar Telepath Racial Substitution Level
- +2 racial bonus on saving throws vs. mind-affecting spells and abilities and possession
- +2 racial bonus on Bluff, Diplomacy, Intimidate
- +2 racial bonus on Disguise checks made to impersonate a human
- Immune to dream and nightmare spells
- Naturally Psionic: 1 extra power point per character level
- Mindlink 2/day: manifest the power with a manifester level equal to character level.
- Bonus Psionic Feat

Feats:
1st Level
- Psicrystal Affinity
- Inquisitor
3rd Level
- Psionic Body

Skills:
Bluff +12 (8 ranks, +2 Cha, +2 race)
Concentration +8 (8 ranks, +8 Con)
Diplomacy +22 (8 ranks, +2 Cha, +2 race, +6 synergy, +3 psicrystal, +1 glamerweave)
Disguise +6 (0 ranks, +2 Cha, +2 race(human), +2 synergy(stay in character))
Intimidate +6 (0 ranks, +2 Cha, +2 race, +2 synergy)
Knowledge (noblity and royalty) +10 (5 ranks, +5 Int)
Knowledge (psionics) +13 (8 ranks, +5 Int)
Listen +3 (0 ranks, +1 Wis, +2 psicrystal)
Sense Motive +6 (5 ranks, +1 Wis)
Spot +3 (0 ranks, +1 Wis, +2 psicrystal)

Languages:
- Common, Quori, Draconic*, Riedran*, Elven, Golbin, Halfling, Giant, Dwarven, Daelkyr*, Syranian*, Infernal*


Powers:
Manifester Level: 5
Save DC: 15 + Level
Powers Known – Power Points: 42
1st level – Attraction, Demoralize, Empathy, Intertial Armor, Psionic Charm, Telempathic Projection
2nd level - Brain Lock, Id Insinuation, Psionic Suggestion*, Recall Agony
3rd level - Crisis of Breath*, Energy Burst, Solicit Psicrystal
*Powers gained from 5th level Kalashtar Racial Substitution

Psicrystal:
5 HD Diminutive Construct
HP:
7
Initiative:
+2
Speed:
30ft, climb 20ft
AC: +4 size, +2 Dex, +2 natural
Special Qualities: Construct Traits, Hardness 8, Improved Evasion, Personality (friendly), self-propulsion, share powers, sighted, telepathic link, deliver touch spells, telepathic speech
Saves: Fort +1, Ref +1, Will +5
Abilities: 1*, Dex 15*, Con --, Int 8, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
* with self-propulsion activiated

Equipment:
Melee weapons
-Quarterstaff +1 (1d6-1, 20/x2) (--gp, 4lb)

Ranged weapons
-Light Crossbow +2 (1d8, 19-20/x2, 80ft.) (35gp, 4lb)

Miscellaneous Magical or Psionic Items
- Headband of INT +2 (4000gp, --lb)
- Crystal Mask of Languages (2500gp, .5lb)
- Heward's Handy haversack (2000gp, 5lb)

Potions or Psionic Tattoos
-2 Cure Light Wounds Potion (100gp)
-4 Force Screen Tattoo (200gp)
-1 My Light Tattoo (50gp)

Mundane equipment
- Glamerweave Adventurer’s Outfit (100gp, 7lb)
- 20 Crossbow Bolts (2gp, 2lb)
- Hooded Lantern (7gp, --lb)
- 5 Oil Flasks (5sp, --lb)
- 3 pieces of Chalk (3cp, --lb)
- Bedroll (1sp, --lb)
- 50' Hemp Rope (1gp, --lb)
- Grappling Hook (1gp, --lb)
- 10 sheets of Parchment (2gp, --lb)
- Map/Scroll Case (1gp, --lb)

Weight Carried: 22.5lb
Remain money: 3sp 7cp


Description
The young woman stands at 5'9" and weighs 119lbs. Her dark blonde hair is held back by the thin silver headband and her pale blue eyes can be seen from through the slits of a crystal mask that distorts her angular facial features. She wears a set of adventuring gear that is covered by a cloak which seems to shift between being silver and peach in color. She carriers a walking stick and has a simple backpack strapped over her shoulders. As she gracefully moves, you can catch a glimpse of a crossbow hanging from her left hand side underneath the cloak. A crystal hangs from a leather cord around her neck. She has a sense of confidence and an aura of authority as she seems to stare into your soul and read your inner thoughts.

Personality
Panitari loves the workings of the mind. She believes that the workings of the mind will always outlast the workings of the body. A master of many tongues, she believes a quick word is stronger than a quick blade. She is very demanding and usually gets people to do what she wants, without them even knowing. Always with a smile on her face, she has a way with words. At almost any given time, it seems as if she knows exactly what you are thinking and how you are feeling. She loves getting inside the minds of her allies and foes. There isn't much someone can hide from her, that she will not learn. She cannot wait for the day that she is able to lead an army back to Sarlona and destroy the Inspired and claim what she believes belongs to the Kalashtar.

Background
Pending depending on exactly how the group is going to be put together and where the adventure starts.

[/sblock]
 
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