I had an epiphany, and discovered that I could make a psionic flavored rogue, after all. Here´s an alternate version of Amalkhad, so the DM can choose:
Name: Amalkhad
Kalashtar Rogue 4/Psion (Egoist) 1
Age: 55
Gender: Male
Height: 5´10´´
Weight: 150 lb
Eyes: Green
Hair: Black
Skin: Tan
Alingment: Neutral Good
STR: 12 [+1] (4 points)
DEX: 16 [+3] (8 points) [+1 4th level ability bonus]
CON: 14 [+2] (6 points)
INT: 12 [+1] (4 points)
WIS: 14 [+2] (6 points)
CHA: 8 [-1] (0 points)
Hit Dice: 5d6 + 1d4 + 10
HP: 33
Action Points: 7
Armor Class: 19 (10 base + 3 Dex + 5 Armor +1 Deflection)
Initiative: +3
BAB: +3
- Melee: +4
- Ranged: +6
Speed: 30’
FORT: +4 (1 Base + 2 Con +1 resistance)
REFL: +8 (4 Base + 3 Dex +1 resistance)
WILL: +6 (3 Base + 2 Wis +1 resistance)
Abilities:
Mindlink 1/day as a 2nd level psion
+2 against mind-affecting effects and posession
+2 to Diplomacy, Bluff and Intimidate checks
+2 to Disguise checks to take the place of a human
Immune to Dream and Nightmare spells.
Natural psion: 1 power point per level
Sneak attack +2d6, Trapfinding
Evasion
Trap sense +1
Uncanny dodge
Bonus feat, discipline, psionic powers.
Feats:
1st Level: Point blank shot
1st level psion bonus: Psionic Shot
3rd level: Up the walls
Code:
[b]Skills:[/b] Rogue: 63 skill points, Psion 3 skill points.
Concentration +5 (3 ranks, +2 Con)
Tumble +11 (8 ranks, +3 Dex)
Move silently +16 (8 ranks, +3 Dex, +5 Competence)
Hide +11 (8 ranks, +3 Dex)
Spot +10 (8 ranks, +2 Wis)
Listen +10 (8 ranks, +2 Wis)
Search +9 (8 ranks, +1 Int)
Disable device +11 (8 ranks, +1 Int, +2 circumstance)
Open locks +12 (7 ranks, +3 Dex, +2 circumstance)
Languages:
- Common, quori, goblin.
Psionic powers:
Manifester level: 1
Save DC: 11 + power level
Power Points: 7 (+2 class, +5 racial)
Powers known:
1st level:
Skate, Crystal Shard, Force Screen.
Equipment:
Melee weapons
- Masterwork shortsword +5 (1d6+1, 19-20/x2)
Ranged weapons
- Ranged touch attack +6 [+1 to hit and damage at 30 feet or closer]
Miscellaneous Magical or Psionic Items
-Cloak of resistance +1 (1000 gp, 1 lb)
-+1 Mithril chain shirt (2100 gp, 10 lb)
-Boots of elvenkind (2500 gp, 1 lb)
-Ring of protection +1 (2000 gp, -- lb)
Power stones
-Touchsight (375 gp)
-Thicken skin x2 (25)
-Animal affinity x2 (300)
Potions or Psionic Tattoos
-Psionic tattoo of Chameleon x2 (100)
Mundane equipment
-Adventurer’s Outfit (0 gp, -- lb)
-Masterwork short sword (310 gp, 2 lb)
-Backpack ( 2 gp, 2 lb) with:
-Rope ( 1 gp, 10 lb)
-1 day rations ( 0,5 gp, 1 lb)
-3x Sunrod ( 6 gp, 3 lb)
-Blanket ( 0,5 gp, 3 lb)
-Masterwork thieve´s tools.
Weight Carried: 33 lb
Remaing money: 155 gp
Description: [sblock]Amalkhad is rather non-descript; he seems even more human-like that the normal kalashtar -once you discount the contrast between his short, black hair and his green eyes. He had made stealth an habit, a thing that others find unnerving. He wears several items of elven craft[/sblock]
Personality: [sblock]Amalkhad has grown in a dangerous environment, where words are of little use, so he doesn´t like to speak -or think- too much and rather act, but in a kalashtar fashion; instead of jumping into action, he reaches conclusions too early, and maintains them despite all: he unlikely abandons a course of action, no matter what effort or patience he has to invest, making him the closest thing the kalashtar have to a "wild card". The elders in his family lament his disinclination to follow the psionic traditions, given his natural born talent, a gift he´s used only as much as he needed to manifest and hone his mind-blade. Others thank Amalkhad followed that path, since his expertise as scout has avoided them a lot of trouble in the group´s recent moves.[/sblock]
Background: [sblock]He´s a member of a kalashtar group -mostly a moderately large family or clan- exiled from Sarlona centuries ago, and that has survived preserving the traditions and customs of his former land, living an uncomfortable life in some of the most dangerous lands or Khorvaire. The Last War multiplied their concerns, as the marching armies forced them to move out of their way and put them in danger more than once. Amalkhad followed the group´s monks, the most experienced in stealth and moving unnoticed into their scouting missions, to keep sure the group´s way was clean of danger. That appealed to the young kalashtar, but he lacked the inclination to follow the monk´s discipline. He was however quite talented por psionic training, but the time spent alone, honing his mundane skills, meant that he only bothered to develop those powers that could already improve his other skills. As the group moved from the wild to the cities, his areas of expertise expanded, including those skills needed to bypass locks, traps and guards, saving more than one of his brethen of a tight spot -be on the jail, or from he hands of kidnappers.
Five or six years ago, while doing his duty, he spotted a group of riders. They spotted him too, and decided to attack, shooting him. Taking refuge in a nearby group of trees, he forced the horsemen to close, opportunity he used to kill one of them with a well-thrown crystal shard. The others fled, thinking maybe that the shining missile was a spell effect, and they were ambushed by spellcasters. Amalkhad checked the fallen man, and it turned to be a tall elf, instantly killed by the shard and the fall from the horse. After briefly mourning the death, he took his things -armor, weapons and boots- and returned to the group. It wasn´t the first time he was forced to kill, but this time the elders decided that maybe the death wasn´t totally neccesary, and he had to learn to master his mind better. So he had to stay with the group, learning how to focus and sharpen his will.
Soon after the war finished, and many thought it was like a portent, the time of change for them too. Amalkhad shared that belief, and started to think on was was the right thing to do.[/sblock]