Kalashtar Quest Game

Mista Collins, the pre-req for Psionic Meditation is Concentration 7 ranks, meaning you need to be at least 4th level to take it. Thus it can't be your 3rd level feat.
 

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Opps, it was originally my bonus feat at 5th level, but I took the substitution level instead of the regular psion level. I will fix that. I just need to go through my books and see what I want.
 

Okay, so this week I have been swamped, and I was going to submit my Bard/Wilder yesterday with a neat back-story and everything...then I realised the need for a Cleric type in this party and started second-guessing myself. I then proceeded to dissapointment because I really wanted to try out a psionic caster character in this game, as I've never really played one. So I did this: http://boards1.wizards.com/showthread.php?p=6948599#post6948599

It is a Psionic/Divine Hybrid PrC I made. If Ferrix okays it, or okays it with changes, I will post a Cleric/Psychic Warrior shooting for this PrC who will make a very good supplemental healer to Ozmar's character. If it isn't okayed, I will post my Bard/Wilder, who will be able to supplement healing some through her bard spells. Whichever would be preferred.
 

Just a reminder: I am leaving tomorrow morning and will be out of the country until August 22. I may be able to post while gone, but I don't know what my internet access will be. See ya'll in a week! :cool:

Ozmar the Vacationer
 

Yeah, if the appeal is playing psionic characters then I can see why people aren't lining up to play non-psionic ones.
Bard healing would be cool. There was something called the Divine Bard in Unearthed Arcana.... not sure if it improves the healing at all though. (And it would switch your casting stat out of charisma).

Personally I think that with Vigor and some of the other things availible it won't be as big a deal as normally.
\
Anybody want to just tought it out for a level and get a halfling cleric from the house of Jorasco as a cohort with their 6th level leadership feat?
 


Our own personal divine caster as a slave...
(Evil... the other other good)

Still haven't solved the "lack of rogue issue" (or whether it is Trapfinding/Search/Disable Device related)

Have a good trip Ozmar!
 

Selahtari, my Wilder/Bard

[sblock]
Selahtari
CG Kalashtar Bard 3/Wilder2

Age: 47
Gender: Female
Height: 5’6”
Weight: 113 lbs.
Eyes: golden brown
Hair: Black
Skin: deeply tanned

STR: 12 [+1] (4 points)
DEX: 15 [+2] (6 points, +1 lvl 4)
CON: 10 [+0] (2 points)
INT: 14 [+2] (6 points)
WIS: 8 [-1] (0 points)
CHA: 16 [+3] (10 points)

Hit Dice: 3d6 plus 2d6
HP: XX
Action Points: 7
Armor Class: 19 (10 base + 2 Dex + 5 Armor +2 Shield)
Initiative: +2
BAB: +3
- Melee: +4
- Ranged: +5

Speed: 30’

FORT: +2 (1 Base + 0 Con + 1 Resistance)
REFL: +6 (3 Base + 2 Dex +1 Resistance)
WILL: +6 (6 Base - 1 Wis +1 Resistance)

Abilities:
- +2 racial bonus on saves vs. mind affecting spells and possession
- +2 racial bonus on Bluff, Diplomacy, Intimidate, and Disguise checks to pass as human.
- immune to dream and nightmare
- naturally psionic. +1 pp/level
- Psi-like ability: Mindlink 1/day. ML 2
- Bardic music 3/day
- Bardic Knowledge +5
- countersong
- fascinate
- inspire courage +1
- Wild Surge +1
- psychic enervation
- elude touch: +3 touch AC
- inspire competence


Feats:
1st Level
- Combat Expertise
3rdt Level
- Path of Shadows



Skills:
Balance +8 (5 ranks, +2 Dex, +2 synergy, -1 ACP)
Bluff +10 (5 ranks, +3 Cha, +2 racial)
Diplomacy +10 (0 ranks, +3 Cha, +2 racial, +4 synergy, +1 glamerweave)
Disguise +3 (0 ranks, +3 Cha) [+2 acting in character][+2 humans]
Intimidate +11 (4 ranks, +3 Cha, +2 synergy, +2 racial)
Jump +7 (5 ranks, +1 Str, +2 synergy, -1 ACP)
Knowledge (Arcana) +8 (6 ranks, +2 Int)
Knowledge (Nobility and Royalty) +4 (2 ranks, +2 Int)
Knowledge (Psionics) +8 (6 ranks, +2 Int)
Perform (Dance) +11 (8 ranks, +3 Cha)
Perform (Sing) +9 (6 ranks, +3 Cha)
Sense Motive +4 (5 ranks, -1 Wis)
Tumble +13 (8 ranks, +2 Dex, +2 PoS, +2 synergy, -1 ACP)


Languages:
- Common, Quor, Draconic, Riedran


Spellcasting:
Caster Level: 3
Save DC: 10 + 3 Cha + Level
Spells Known:
0th level – (3/day)
Detect Magic
Flare
Resistance
Read Magic
Light
Prestidigitation
1st level – (2/day)

Cure Light Wounds
Tasha’s Hideous Laughter
Identify

Powers:
Manifester Level: 2
Save DC: 10 + 3 Cha + Level
Powers Known – Power Points: 14 pp
1st level –
Mind Thrust
Precognition, defensive


Equipment:
Melee weapons
-Rapier +5 (1d6+1, 18-20/x2) +1 rapier ( 2,370 gp, 2 lb)
-Whip +5 (1d3+1, 20/x2) 15 ft. reach, Trip, +2 on Disarms, masterwork ( 301 gp, 2 lb)

Ranged weapons
-light crossbow +6 (1d8, 19-20/x2, 80 ft.) masterwork (335 gp, 4 lb)

Miscellaneous Magical or Psionic Items
-+1 chain shirt (1,250 gp, 25 lb)
-+1 mithril buckler (2,015 gp, 2.5 lb)
-Cloak of Resistance +1 (1,000 gp, 1 lb)


Potions
-Shield of Faith x 3 (150 gp)

Wands
-Cure Light Wounds (bard 2) (50/50chg) (1500 gp, 1oz)

Mundane equipment
-Glamerweave Entertainer’s outfit (103 gp, 3 lb)
-10 bolts (1 gp, 1lb)
-Spell Component Pouch (5 gp, 2 lb)
-ID papers with portrait (5 gp)
-Belt Pouch (1 gp, .5 lb)


Weight Carried: 42 lb
Remain money: 14 gp


Description
Selahtari is a small, dark, fit woman with unearthly grace and beauty. She exudes confidence in herself. She is commonly seen in her fascinating dark blue dancer’s outfit, though occasionally she’ll also don her fine shirt of chain and her simple mithril buckler.

Personality
Those who meet Selahtari come away with a single adjective to describe her: Confidant. She knows what she can and can’t do, and occasionally is willing to try the latter just to push herself. She’s as active in the struggle against the dreaming dark on the floor of a House Phiarlan party as she is late at night, stalking the streets in search of Inspired plots.

Background
Selahtari lived her early years in Sarlona, training with some of the finest private song and dance instructors, learning the rarely taught secrets of the arcane arts. Her family was wealthy and active in the battles the Kalashtar occasionally waged across Riedra. When her father was killed in an attack by the inspired, Selahtari’s mother brought her to Khorvaire, away from her teachers, and into Sharn…in an attempt to escape the grasp of the vile dreaming dark.
In Khorvaire, Selahtari and her mother found that, not only were they relatively poor, but they were even larger targets for the Dreaming Dark’s plots. The two women were fortunate when they met an heir of house Phiarlan, who offered to showcase Selahtari’s dance and songs in an upcoming showcase of exotic performers. Selahtari was a hit, and she worked as a dancer in parties of the wealthy in Sharn for years, supporting her mother and herself. Her contacts at House Phiarlan offered her another opportunity. They set her up with another Kalashtar living in Sharn, to teach her the skills she needed to survive on Khorvaire and battle the dreaming dark. When it became clear that Selahtari’s psionic proclivities were of the wilder sort, she began training with some of the most active wilders in Sharn: active in fighting the vile Inspired.
Today, Selahtari leads a double life. Most times she is the graceful dancer to the rich, charming at parties, and beautiful to observe. At other times, she is a warrior-crusader hunting the streets of Sharn with the other underground Kalashtar, looking for the Inspired, and foiling them every chance she gets.
[/sblock]
 

Just in case you like my Lightbringer of Il-Yannah PrC and want a stronger healer on board: Goramkhad, Cleric/Wilder.

[sblock]
Goramkhad
LN Kalashtar Cleric 3/Wilder2

Age: 73
Gender: Male
Height: 6’2”
Weight: 175 lbs.
Eyes: pale blue
Hair: Black
Skin: Fair

STR: 14 [+2] (6 points)
DEX: 12 [+1] (4 points)
CON: 10 [+0] (2 points)
INT: 10 [+0] (2 points)
WIS: 16 [+3] (8 points, +1 level 4)
CHA: 14 [+2] (6 points)

Hit Dice: 3d8 plus 2d6
HP: XX
Action Points: 7
Armor Class: 23 (10 base + 1 Dex + 9 Armor +2 Shield +1 natural)
Initiative: +1 (+3 in 60 ft. of kalashtar ally)
BAB: +3
- Melee: +5
- Ranged: +4

Speed: 20’/x3

FORT: +3 (3 Base + 0 Con + 1 Resistance)
REFL: +3 (+5 in 60 ft. of Kalashtar Ally) (1 Base + 1 Dex +1 Resistance)
WILL: +10 (6 Base + 3 Wis +1 Resistance)

Abilities:
- +2 racial bonus on saves vs. mind affecting spells and possession
- +2 racial bonus on Bluff, Diplomacy, Intimidate, and Disguise checks to pass as human.
- immune to dream and nightmare
- naturally psionic. +1 pp/level
- Psi-like ability: Mindlink 1/day. ML 2
- Turn Undead 5/day
- Empower Spell 1/day
- [Law] spells +1 CL
- Wild Surge +1
- psychic enervation
- elude touch: +2 touch AC
- inspire competence


Feats:
1st Level
- Combat Casting
3rdt Level
- Gestalt Anchor or Combat Manifestation

[/size]

Skills:
Autohypnosis +11 (6 ranks, +3 Wis, +2 synergy)
Bluff +4 (0 ranks, +2 Cha, +2 racial)
Concentration +8 (8 ranks, +0 Con) [+4 casting or manifesting defensively]
Diplomacy +5 (1 ranks, +2 Cha, +2 racial)
Disguise +2 (0 ranks, +2 Cha) [+2 humans]
Intimidate +4 (0 ranks, +2 Cha, +2 racial)
Knowledge (Religion) +5 (5 ranks, +0 Int)


Languages:
- Common, Quor


Spellcasting:
Caster Level: 3
Save DC: 10 + 3 Wis + Level
Domain Spells Known:
0th level – (4/day)
1st level – (4/day)
Protection from Chaos
Comprehend Languages
2nd level – (3/day)

Calm Emotions
Owl’s Wisdom

Powers:
Manifester Level: 2
Save DC: 10 + 2 Cha + Level
Powers Known – Power Points: 13 pp
1st level –
Mind Thrust
Vigor


Equipment:
Melee weapons
-Heavy Mace +6 (1d8+3, 20/x2) MW Riedran Crysteel ( 1, 812 gp, 8 lb)

Miscellaneous Magical or Psionic Items
-+1 Full Plate (2,650 gp, 50 lb)
-+1 light steel shield (1,159 gp, 6 lb)
-Cloak of Resistance +1 (1,000 gp, 1 lb)
-Amulet of Natural Armor +1 (2,000 gp)
-Autohypnosis Shard +4 (160 gp)

Potions and Psionic Tatoos
-Shield of Faith x 2 (100 gp)
-Knock Tatoo (300 gp)

Wands
-Cure Light Wounds (50/50chg) (750 gp)

Mundane equipment
-Adventurer’s outfit
-Silver Holy Symbol of Il-Yannah (25 gp, 1 lb.)
-Spell Component Pouch (5 gp, 2 lb)
-ID papers (1 gp)
-Belt Pouch (1 gp, .5 lb)
-Backpack (2 gp, 2 lb)
-Waterskin (1 gp, 4 lb)
-Rations x2 (1 gp, 2 lb)

Weight Carried: 76.5 lb (Medium)
Remain money: 32 gp


Description
Goramkhad has a very regal bearing. He wears his dark back long and pulled away from his face in a severe pony-tail. His plate armor is chased in a pale blue that matches his cloak and his intense eyes. He wears his riedran crysteel mace on his belt and bears it proudly. His skin is pale and unblemished except for the tattoo of a set of double doors, shattered: His psionic tattoo on the back of his right hand.

Personality
Goramkhad is intense. He controls the wild power with-in him through constant meditation. He is obsessed with being perfectly balance, body and mind, and usually achieves this delicate balance. He sets most people at ease with his demeanor, but when he is pursuing those who have shattered the order of his people, the Inspired, his intensity and focus is turned against them in ways some agents of the dreaming dark have come to fear.

Background
Goramkhad was born in Khorvaire to refugees from far across the sea. His father and mother were both Lightbringers of Il-Yannah, dedicated to contemplation and harmony: the ideals that they believed would win the war against the Dreaming Dark. They lived with other refugees of the same philosophy, meditating quietly on the truths of the mind and body. This is the life Goramkhad was trained in, and the life he pursues fervently to this day.
He broke out of the passive mold of the lightbringers ten years ago when agents of the Inspired infiltrated their commune in Sharn, and killed many of the contemplatives of Il-Yannah: Including Goramkhad’s brother and parents. A handful of Goramkhad’s community survives and has sought refuge amongst other Kalashtar in Sharn. The survivors destroyed the Inspired agents responsible, and many have taken a more active role in pursuing the Dreaming Dark. Goramkhad, unable to release his life-time of training continues to try and perfect his harmony of body and mind, and use that perfection to destroy the plans of the Inspired.
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I do have one question (if you don't wanna use my PrC, it isn't really an issue): Do I need to take combat manifestation and combat casting as seperate feats in order to be able to get bonuses to both Concentration checks manifesting defensively and concentration checks to cast defensively? If I do, that's fine, just checking.
 

I had an epiphany, and discovered that I could make a psionic flavored rogue, after all. Here´s an alternate version of Amalkhad, so the DM can choose:


Name: Amalkhad
Kalashtar Rogue 4/Psion (Egoist) 1

Age: 55
Gender: Male
Height: 5´10´´
Weight: 150 lb
Eyes: Green
Hair: Black
Skin: Tan
Alingment: Neutral Good

STR: 12 [+1] (4 points)
DEX: 16 [+3] (8 points) [+1 4th level ability bonus]
CON: 14 [+2] (6 points)
INT: 12 [+1] (4 points)
WIS: 14 [+2] (6 points)
CHA: 8 [-1] (0 points)

Hit Dice: 5d6 + 1d4 + 10
HP: 33
Action Points: 7
Armor Class: 19 (10 base + 3 Dex + 5 Armor +1 Deflection)
Initiative: +3
BAB: +3
- Melee: +4
- Ranged: +6

Speed: 30’

FORT: +4 (1 Base + 2 Con +1 resistance)
REFL: +8 (4 Base + 3 Dex +1 resistance)
WILL: +6 (3 Base + 2 Wis +1 resistance)

Abilities:
Mindlink 1/day as a 2nd level psion
+2 against mind-affecting effects and posession
+2 to Diplomacy, Bluff and Intimidate checks
+2 to Disguise checks to take the place of a human
Immune to Dream and Nightmare spells.
Natural psion: 1 power point per level

Sneak attack +2d6, Trapfinding
Evasion
Trap sense +1
Uncanny dodge

Bonus feat, discipline, psionic powers.

Feats:
1st Level: Point blank shot
1st level psion bonus: Psionic Shot
3rd level: Up the walls


Code:
[b]Skills:[/b] Rogue: 63 skill points, Psion 3 skill points.
Concentration   +5 (3 ranks, +2 Con)
Tumble         +11 (8 ranks, +3 Dex)
Move silently  +16 (8 ranks, +3 Dex, +5 Competence)
Hide           +11 (8 ranks, +3 Dex)
Spot           +10 (8 ranks, +2 Wis)
Listen         +10 (8 ranks, +2 Wis)
Search          +9 (8 ranks, +1 Int)
Disable device +11 (8 ranks, +1 Int, +2 circumstance)
Open locks     +12 (7 ranks, +3 Dex, +2 circumstance)

Languages:
- Common, quori, goblin.

Psionic powers:
Manifester level: 1
Save DC: 11 + power level
Power Points: 7 (+2 class, +5 racial)
Powers known:
1st level:
Skate, Crystal Shard, Force Screen.

Equipment:
Melee weapons
- Masterwork shortsword +5 (1d6+1, 19-20/x2)

Ranged weapons
- Ranged touch attack +6 [+1 to hit and damage at 30 feet or closer]

Miscellaneous Magical or Psionic Items
-Cloak of resistance +1 (1000 gp, 1 lb)
-+1 Mithril chain shirt (2100 gp, 10 lb)
-Boots of elvenkind (2500 gp, 1 lb)
-Ring of protection +1 (2000 gp, -- lb)

Power stones
-Touchsight (375 gp)
-Thicken skin x2 (25)
-Animal affinity x2 (300)

Potions or Psionic Tattoos
-Psionic tattoo of Chameleon x2 (100)

Mundane equipment
-Adventurer’s Outfit (0 gp, -- lb)
-Masterwork short sword (310 gp, 2 lb)
-Backpack ( 2 gp, 2 lb) with:
-Rope ( 1 gp, 10 lb)
-1 day rations ( 0,5 gp, 1 lb)
-3x Sunrod ( 6 gp, 3 lb)
-Blanket ( 0,5 gp, 3 lb)
-Masterwork thieve´s tools.

Weight Carried: 33 lb
Remaing money: 155 gp

Description: [sblock]Amalkhad is rather non-descript; he seems even more human-like that the normal kalashtar -once you discount the contrast between his short, black hair and his green eyes. He had made stealth an habit, a thing that others find unnerving. He wears several items of elven craft[/sblock]

Personality: [sblock]Amalkhad has grown in a dangerous environment, where words are of little use, so he doesn´t like to speak -or think- too much and rather act, but in a kalashtar fashion; instead of jumping into action, he reaches conclusions too early, and maintains them despite all: he unlikely abandons a course of action, no matter what effort or patience he has to invest, making him the closest thing the kalashtar have to a "wild card". The elders in his family lament his disinclination to follow the psionic traditions, given his natural born talent, a gift he´s used only as much as he needed to manifest and hone his mind-blade. Others thank Amalkhad followed that path, since his expertise as scout has avoided them a lot of trouble in the group´s recent moves.[/sblock]

Background: [sblock]He´s a member of a kalashtar group -mostly a moderately large family or clan- exiled from Sarlona centuries ago, and that has survived preserving the traditions and customs of his former land, living an uncomfortable life in some of the most dangerous lands or Khorvaire. The Last War multiplied their concerns, as the marching armies forced them to move out of their way and put them in danger more than once. Amalkhad followed the group´s monks, the most experienced in stealth and moving unnoticed into their scouting missions, to keep sure the group´s way was clean of danger. That appealed to the young kalashtar, but he lacked the inclination to follow the monk´s discipline. He was however quite talented por psionic training, but the time spent alone, honing his mundane skills, meant that he only bothered to develop those powers that could already improve his other skills. As the group moved from the wild to the cities, his areas of expertise expanded, including those skills needed to bypass locks, traps and guards, saving more than one of his brethen of a tight spot -be on the jail, or from he hands of kidnappers.

Five or six years ago, while doing his duty, he spotted a group of riders. They spotted him too, and decided to attack, shooting him. Taking refuge in a nearby group of trees, he forced the horsemen to close, opportunity he used to kill one of them with a well-thrown crystal shard. The others fled, thinking maybe that the shining missile was a spell effect, and they were ambushed by spellcasters. Amalkhad checked the fallen man, and it turned to be a tall elf, instantly killed by the shard and the fall from the horse. After briefly mourning the death, he took his things -armor, weapons and boots- and returned to the group. It wasn´t the first time he was forced to kill, but this time the elders decided that maybe the death wasn´t totally neccesary, and he had to learn to master his mind better. So he had to stay with the group, learning how to focus and sharpen his will.

Soon after the war finished, and many thought it was like a portent, the time of change for them too. Amalkhad shared that belief, and started to think on was was the right thing to do.[/sblock]
 
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