D&D General Kara Tur 5e

I can see two groups.
1. the benevolent society that does things for adventurers behind the scenes.

2. but I'm a sucker for another group
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They are technically Argentine mercenaries, but the Japanese wrote them, so maybe some sort of rowdy bunch of mercenaries to use as friends or foes? perhaps with a tweak of full metal panic where the mercs have a tendency to take regular jobs to get intel?
 
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