D&D 5E Kate Welch on Leaving WotC

Kate Welch left Wizards of the Coast a few days ago, on August 16th. Soon after, she talked a little about it in a live-stream.

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She started work at WotC as a game designer back in February 2018, and has contributed to various products since then, such as Ghosts of Saltmarsh and Descent into Avernus, as well as being a participant in WotC's livestreams. In December 2019, her job changed to that of 'senior user experience designer'.

"I mentioned yesterday that I have some big news that I wouldn't be able to share until today.

The big news that I have to share with you today is that I ... this is difficult, but ... I quit my job at Wizards of the Coast. I no longer work at Wizards. Today was my last day. I haven't said it out loud yet so it's pretty major. I know... it's a big change. It's been scary, I have been there for almost three years, not that long, you know, as far as jobs go, and for a while there I really was having a good time. It's just not... it wasn't the right fit for me any more.

So, yeah, I don't really know what's next. I got no big plans. It's a big deal, big deal .... and I wanted to talk to you all about it because you're, as I've mentioned before, a source of great joy for me. One of the things that has been tough reckoning with this is that I've defined myself by Dungeons & Dragons for so long and I really wanted to be a part of continuing to make D&D successful and to grow it, to have some focus especially on new user experience, I think that the new user experience for Dungeons & Dragons is piss poor, and I've said that while employed and also after quitting.

But I've always wanted to be a part of getting D&D into the hands of more people and helping them understand what a life-changing game it is, and I hope I still get the chance to do that. But as of today I'm unemployed, and I also wanted to be upfront about it because I have this great fear that because Dungeons & Dragons has been part of my identity, professionally for the last three years almost, I was worried that a lot of you'll would not want to follow me any more because I'm not at Wizards, and there's definitely some glamourous aspects to being at Wizards."


She went on to talk about the future, and her hopes that she'll still be be able to work with WotC.

"I'm excited about continuing to play D&D, and hopefully Wizards will still want me to appear on their shows and stuff, we'll see, I have no idea. But one thing that I'm really excited about is that now I can play other TTRPGs. There's a policy that when you're a Wizards employee you can't stream other tabletop games. So there was a Call of Cthulhu game that we did with the C-team but we had to get very special permission for it, they were like OK but this is only a one time thing. I get it, you know, it's endorsing the competition or whatever, but I'm super excited to be able to have more freedom about the kinds of stuff that I'm getting involved with."
 

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And then, yes, a massive overhaul of the core books. They are written like reference books (well, reference books with a really bad indexing system), which is great when you already know how to play. The books should start with the simple, basic concepts, and add complexity from there. Not start out with a billion character options before you've even been taught what a reaction is.

Great - but don't the starter sets serve this purpose already? Also, the combat example you gave with Becky the Fighter - I've seen similar things not just in D&D over the years, but in countless other RPGs. I guess I don't see how it would help.
 

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Great - but don't the starter sets serve this purpose already?
No. As this thread and bloggers like the Alexandrian and Questing Beast have pointed out, there's no real training on how to DM, which is a pretty essential part of the equation.

I guess I don't see how it would help.
If you're Kate's former manager, several of us would like to talk with you.
 

Great - but don't the starter sets serve this purpose already? Also, the combat example you gave with Becky the Fighter - I've seen similar things not just in D&D over the years, but in countless other RPGs. I guess I don't see how it would help.

I agree with your opinion that the stater sets serve well to introduce mechanics bit by bit in the adventures for players at least if not DMs but the core books could use a revision in terms of layout if nothing else.

I use to think the layout of those books were pretty good but I downgraded that to serviceable after getting my hands on the Old-School Essentisls books.

The layout and editing of those books are master class.
 

For every customer who does that, how many never end up playing and never buying anything else from WotC? Why should it be the responsibility of random people on YouTube to make a company's product user-friendly?

The roughly page or so "how to play" section in the PHB is a good executive summary.

I have a hard time imagining a group of five total newbies (DM included) wouldn't be able to figure the game out.

There are board games with a steeper learning curve.
 


I agree with your opinion that the stater sets serve well to introduce mechanics bit by bit in the adventures for players at least if not DMs but the core books could use a revision in terms of layout if nothing else.

I use to think the layout of those books were pretty good but I downgraded that to serviceable after getting my hands on the Old-School Essentisls books.

The layout and editing of those books are master class.
Do you mean the 4E Essentials books? If so - I agree those were really well done.
 




Here I am really glad that in the German tranlation we have different words for levels:

Character level - > Character Stufe (or we use the English word)
Spell level - > Zaubergrad
Dungeon level - > Ebene
But we can get the latter one confused with plane -> Ebene :D

Then again, it is worse in English where you got plains, (cosmological) planes and (flying) planes
Seriously, the word "planes" confused the hell out of me as a new D&D player
 

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