D&D 5E Kate Welch on Leaving WotC

Kate Welch left Wizards of the Coast a few days ago, on August 16th. Soon after, she talked a little about it in a live-stream. She started work at WotC as a game designer back in February 2018, and has contributed to various products since then, such as Ghosts of Saltmarsh and Descent into Avernus, as well as being a participant in WotC's livestreams. In December 2019, her job changed to...

Kate Welch left Wizards of the Coast a few days ago, on August 16th. Soon after, she talked a little about it in a live-stream.

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She started work at WotC as a game designer back in February 2018, and has contributed to various products since then, such as Ghosts of Saltmarsh and Descent into Avernus, as well as being a participant in WotC's livestreams. In December 2019, her job changed to that of 'senior user experience designer'.

"I mentioned yesterday that I have some big news that I wouldn't be able to share until today.

The big news that I have to share with you today is that I ... this is difficult, but ... I quit my job at Wizards of the Coast. I no longer work at Wizards. Today was my last day. I haven't said it out loud yet so it's pretty major. I know... it's a big change. It's been scary, I have been there for almost three years, not that long, you know, as far as jobs go, and for a while there I really was having a good time. It's just not... it wasn't the right fit for me any more.

So, yeah, I don't really know what's next. I got no big plans. It's a big deal, big deal .... and I wanted to talk to you all about it because you're, as I've mentioned before, a source of great joy for me. One of the things that has been tough reckoning with this is that I've defined myself by Dungeons & Dragons for so long and I really wanted to be a part of continuing to make D&D successful and to grow it, to have some focus especially on new user experience, I think that the new user experience for Dungeons & Dragons is piss poor, and I've said that while employed and also after quitting.

But I've always wanted to be a part of getting D&D into the hands of more people and helping them understand what a life-changing game it is, and I hope I still get the chance to do that. But as of today I'm unemployed, and I also wanted to be upfront about it because I have this great fear that because Dungeons & Dragons has been part of my identity, professionally for the last three years almost, I was worried that a lot of you'll would not want to follow me any more because I'm not at Wizards, and there's definitely some glamourous aspects to being at Wizards."


She went on to talk about the future, and her hopes that she'll still be be able to work with WotC.

"I'm excited about continuing to play D&D, and hopefully Wizards will still want me to appear on their shows and stuff, we'll see, I have no idea. But one thing that I'm really excited about is that now I can play other TTRPGs. There's a policy that when you're a Wizards employee you can't stream other tabletop games. So there was a Call of Cthulhu game that we did with the C-team but we had to get very special permission for it, they were like OK but this is only a one time thing. I get it, you know, it's endorsing the competition or whatever, but I'm super excited to be able to have more freedom about the kinds of stuff that I'm getting involved with."
 

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Snarf Zagyg

Notorious Liquefactionist
Do better, man.

What was that? I am going to ignore the rest, but none of what you wrote even tried to engage with what I was saying.

Look, do you want to win some award? Fine. You win. All of the internets.

Maybe try having a discussion with me that engages the points instead of arguing with things I didn't even say, and insulting me. Thanks.
 

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If WotC creating a product that does a better job of bringing in new players, without changing the rules in any substantial way, constitutes a "sacrifice," well, I'm envious about how the rest of your life is going.

This sentence is so divorced from the reality of how a large company manages a product's lifecycle that I think it is the perfect summary of why this discussion is fundamentally irrelevant.

We have seen the enemy and he is us.
 

ccs

41st lv DM
I think you could swing it without being a billionaire.

Well, give it a shot. Years from now it'll make an interesting tale of what motivated you to become extremely wealthy. "All I was trying to do was buy the 1e D&D IP so that I could re-publish it..... Hasbro kept saying no. So I eventually just bought Hasbro."
 


Whizbang Dustyboots

Gnometown Hero
What was that? I am going to ignore the rest, but none of what you wrote even tried to engage with what I was saying.
The strawman argument that making D&D easier for new users required dumbing it down? You're right that I didn't rise to the bait of defending a point of view that I don't have.

You are a smarter person than that and, based on past evidence, a better guy than that.

EDIT: Taking a break from this thread, maybe from this site. This is another thread that has turned into "no, it isn't"/"yes, it is," which isn't good for anyone and doesn't bring out the best in anyone, including me. (And a big hello to, once again, big wave of new users showing up late in a contentious thread's life.)
 
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Marandahir

Crown-Forester (he/him)
The strawman argument that making D&D easier for new users required dumbing it down? You're right that I didn't rise to the bait of defending a point of view that I don't have.

You are a smarter person than that and, based on past evidence, a better guy than that.

EDIT: Taking a break from this thread, maybe from this site. This is another thread that has turned into "no, it isn't"/"yes, it is," which isn't good for anyone and doesn't bring out the best in anyone, including me. (And a big hello to, once again, big wave of new users showing up late in a contentious thread's life.)

Enjoy your break, Whizbang Dustyboots. Hope to see you around back here sometime - your take has been one of the few grounded and consistent arguments I've seen 'round these parts, in my perspective.
 

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