Chev moves to stand where he can interpose himself between his companions and whatever is coming up the tunnel. As soon as Chev gets a good look down the tunnel, now dimly lit by the lantern being magically held aloft by Gamad, he spots a shadow unlike the others at play on the rock walls of the downward-canting tunnel. Hearing no sound at all, Chev peers intently at the shadow.
[sblock=Chev]That is an animated shadow of some sort coming at you from down the tunnel. It is incorporeal but to Chev's eye does not look undead. The shadow sports a pair of wings. Twice while Chev is standing there having a look, the shadow seems to vanish from sight but appears again in a more forward position than when it momentarily disappeared. Feel free to make use of everything the MM, PHB, or DMG has to offer on the subject of incorporeality for the purpose of this encounter. After Chev has his look, the shadow is 40 feet away. The light from the lantern extends 60 feet total.[/sblock]
[sblock=Gamad]Mage hand requires concentration to maintain. For Gamad to help Brakkus put on armor while maintaining his mage hand spell, I set a Concentration DC of 10 and rolled a natural 19. In this particular instance, if Gamad had missed his check, all that would've happened was that the lantern would settle on the floor of the cavern.[/sblock]
Out of the shadows comes a queer hissing speech that echoes up the length of the steep passageways.
[sblock=Voadam]The shadow hisses in Abyssal,
"Garn and gone, garn too long;
to drink, to taste, to gnaw on bone.
Miska one, kakku'u two,
all the yarns lead to you."[/sblock]
Initiative:
Chev 16
Gamad 14
Voadam 13
Creature 12
Brakkus 12