[sblock=All]Everyone had 5 rounds to prepare. Brakkus put on his armor and moved forward. Voadam cast mage armor, drew a wand, spoke (free action), tried to I.D. the shadow, and moved forward. Chev moved forward, spotted twice, cast magic weapon, and has an attack readied. Gamad assisted Brakkus, has been maintaining control over the lamp, and took a five foot step back.
There should be an alpha-numeric grid system on the map. If you all could please reference the map and let me know at or to which grid squares you wish to be standing/move, that will help cut down on the chances of me placing you inopportunely.[/sblock]
Chev intones a quiet warning to Voadam and then, carefully watching the shadow reappear and float forward up the tunnel in a menacing fashion, casts magic weapon on his axe in preparation for glorious battle. Gamad, having finished assisting Brakkus into his armor, takes a step back but otherwise maintains control over the lantern, which itself continues to hover near a nook at the mouth of the downward-sloping tunnel. Slipping his wand from its place, Voadam hurriedly prepares himself for battle by casting a protective spell about his person. A shimmering green sphere forms in the air of the cave, then settles onto Voadam and is soon invisible to the naked eye. Striding forward to stand directly in front of the tunnel mouth, Voadam peers down the dimly light tunnel and spots the moving shadow pointed out by Chev. Searching his memory, Voadam hits a mental stone wall. Whatever the shadow may be, he's certain he's seen one of its kind before but knows not whether it be undead or a demon. His armor hastily donned and the occasional strap still hanging loose at his side, Brakkus moves up to stand stalwartly beside Chev, the tip of his guisarme pointing down the tunnel past Voadam. Like the others before him, Brakkus at last has a goodly look down the tunnel and quickly notes that tripping this foe will prove impossible; judging by the way the creature glides and blinks at whim into and out of the hard rock walls of the tunnel, it lacks corporeality.
The shadow moves as one with the flickering light of the hooded lantern magically held aloft by Gamad. As it floats forward and comes to hovering halt ten feet from Voadam, the shadow's form coalesces. Black wings flutter in the breeze sped up the tunnel from the depths of the earth below and, even so close, the shadow continually flickers to and from view in a perfect melding dance with the lantern light and the rock and dirt of the passageway. The thing hisses again, this time louder. Ragged holes appear where eyes should be in a human, then a nose and beard second the first bits of imagery. The shadow mimicks Voadam's form, albeit grossly distorted and with a mocking twistedness not normally seen upon Voadam's visage.
[sblock=Voadam]Canst thee make the daylight flee?
Canst thee bend time for me?
No?
For shame, for shame.
I come for lust and hunger home,
Not like you, for love of tome.
The Queen he cried, the Queen!
Fetch for me the Green.[/sblock]
The shadow writhes with glee as it hisses, its gaze fixed on Voadam all the while. Just as the shadow wraps its wings about itself and darts forward the last five feet, Chev takes advantage of his own preparedness and lashes out with blazing speed at the shadow, striking it full on with his freshly magically-imbued battleaxe. From Valhalla above, Narn smiles benevolently on his faithful servant and guides the honed edge of Chev's axe true. The blade strikes the shadow, dealing 6 points of damage to the incorporeal creature. Likewise, as the shadow presses forward even closer to Voadam, it passes through a square threatened by the reach provided by Brakkus's guisarme. Brakkus jabs this polearm forward, hoping to hit the shadow, but despite what should have been accurate aim at close quarters, Brakkus watches as his guisarme enters and exits the shadow's form without hitting anything. Whatever malevolent act the shadow was about to attempt on Voadam is staved off for the time being as the creature floats backward a hair, away from its quarry.
You all currently have a height advantage of +1 to attack for being on higher ground than the shadow.
Initiative:
Chev 16
Gamad 14
Voadam 13
Creature 12
Brakkus 12