nerfherder
Adventurer
I was trying to remember exactly how SWSE did it - thanks.ShinRyuuBR said:Except that the language training feat in SWSE gives something like 3 languages or so.
I was trying to remember exactly how SWSE did it - thanks.ShinRyuuBR said:Except that the language training feat in SWSE gives something like 3 languages or so.
nerfherder said:I was trying to remember exactly how SWSE did it - thanks.
Mengu said:Couple things:
1. Healing Strike: Can the cleric choose to hit himself (I would assume auto hit) for 2d8+1 damage and trigger a healing surge on someone else? Because I don't think that +3 vs AC attack will be reliable enough to hit anything else. Divine Fortune would help a bit, but still, it does not seem like the best choice of an encounter power.
2. Beacon of Hope: So, forget about the attack for a second, if I understand this right, it heals 8 points on all allies in range, and if you were to follow it up with Healing Word that would heal another surge + d6 + 8 on someone? Now that's major healing mojo.
I wager the half-elf is missing a power. Something like Inspiring Word 1/day. He's got to have something that uses that 16 charisma other than turn undead.
Mengu said:On another note. I like the challenge of coming up with ways to describe a lot of these new abilities, but I'm having some trouble imagining how a rogue pulls off positioning strike or bait and switch against a Gelatinous Cube, or Purple Worm.
Mengu said:On another note. I like the challenge of coming up with ways to describe a lot of these new abilities, but I'm having some trouble imagining how a rogue pulls off positioning strike or bait and switch against a Gelatinous Cube, or Purple Worm.