• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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thalmin said:
Not that I see. Attacks, defenses, initiative, and skill check modifiers increase every even level (ie at level 2)
A-Ha! I figured the 1/2 level in damage was out.

Oooo, how about magic items? Or rituals?
 

Gargazon said:
Little does Thalmin know what he has unleashed...

The others will get here soon, drawn by the smell of spoilers and new crunch... it will be a massacre! RUN WHILE YOU CAN!!!

Edit: Nevermind the request that was here. OOooo, Kruthiks!

thalamin only has 2 options- delete his account, or upload the pdf. neither is a good one.\

thal thx for the info;)
 


Due to copyright, I don't think I would be allowed to scan the pregens, or any other part of this product.
 

Just to make a list of the most frequent or pressing/new questions:

Half-elf multi-classing. Tell tell tell tell!
Dragonborn racial abilities (aside from the breath); Fury and the... otherone I forget.
Wizard spells - any new ones?
Rogue daily?
Any new feats?
 



MindWanderer said:
And good that he didn't.

Rather than posting specific material (like stats and powers) that are protected under copyright, can you post generalizations that can be inferred from the module? Such as how half-elf multiclassing works, and what the dragonborn features actually do?
I don't see any of the half-elf multiclassing yet, also no rituals.
 

thalmin said:
I don't see any of the half-elf multiclassing yet, also no rituals.
No rituals? Aww.... I get the impression of: "The cake ritual is a lie!" :lol:

But seriously, thanks for sharing these titbits with us! :)

Cheers, LT.
 

Into the Woods

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