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There is an ability possessed by an npc called
Battle Fury
Immediate Reaction when first Bloodied; Encounter
...makes a melee basic attack with a +4 bonus to the attack roll, and does a bonus +1d6 on a hit.
 

thalmin said:
Which would you like? I don't recall what I've covered.

You probably missed my previous request - can you post the entirety of the Paladin's Divine Challenge? I want to compare it to the DDXP version to see if anything else has changed besides the text we've already seen.

thanks!
 


Primal said:
Certainly, but I don't think they would specifically care about someone throwing daggers at them -- at least not enough to shift. They don't do that even though a fighter's attack would inflict 3 X [W] + bonuses damage. And this rogue attack shifts a monster if it hits, which feels even weirder.

Who says they are dodging? A dagger in the knee may well cause you to stumble a few steps.
 

thalmin said:
Probable level-ups are announced after sufficient XPs have been made available if no encounters have been skipped. Instructions are then given how to level, after the characters take an extended rest.

What?! But that's Daggerfall! Videogame! Boo! Evil!

(couldn't help myself :P )
 

beverson said:
You probably missed my previous request - can you post the entirety of the Paladin's Divine Challenge? I want to compare it to the DDXP version to see if anything else has changed besides the text we've already seen.

thanks!
Divine Challenge
At-Will Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. If the creature was already marked, your mark supersedes the previous one. The target remains marked until you use this power against another target, or you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a -2 penalty to attack rolls and takes 6 radiant damage if it makes an attack doesn't include you as a target. The target takes this damage only once per turn. (me. Hmm. Looks like this would also affect OAs)
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use Divine Challenge on your next turn.
You can use Divine Challenge once per turn.
 

Thanks thalmin.

What are the adventure rewards like magic item wise? 4E is meant to really tone down the magic items and I am wondering how many appear in this adventure and how good they are, and if they do more than to hit and damage or copy spells.
 

Thalmin, is there an enervated condition? In DDM, enervated is the same condition as weakened as you described to us, so I'm curious if it's just a name change or if enervated works diferrently in D&D RPG. Thanks!
 

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