hennebeck
First Post
Temp hit points do not break minions.
In our KOTS run, I gave the minions the temp HPs from the Wyrmpriest.
That gave them a total of 6hp. In no way game breaking. I believe everyone except the cleric does minimum 6 damage on most of their attacks.
The way I see it, if someone's granting temp hit points, it protects them from the extra cleave damage, or maybe splash damage from Acid Arrow. That's about it.
It makes them a bit tougher, but they can still be slain with 1 attack.
Yes, it's more work for the DM, but really, not really. I didn't even count them. I just decided if they got the second part of the cleave (+3), then they didn't die. If they were the target, they died.
Simple like that.
In our KOTS run, I gave the minions the temp HPs from the Wyrmpriest.
That gave them a total of 6hp. In no way game breaking. I believe everyone except the cleric does minimum 6 damage on most of their attacks.
The way I see it, if someone's granting temp hit points, it protects them from the extra cleave damage, or maybe splash damage from Acid Arrow. That's about it.
It makes them a bit tougher, but they can still be slain with 1 attack.
Yes, it's more work for the DM, but really, not really. I didn't even count them. I just decided if they got the second part of the cleave (+3), then they didn't die. If they were the target, they died.
Simple like that.