AaronOfBarbaria
Adventurer
I have run with the players not even having their character sheets in front of them, just a list of what equipment their character is carrying and whatever special powers the character had. This was AD&D 2nd, so the information not present wasn't actually all that much. All dice rolls and all mechanical tracking was handled by me behind the DM screen.
I noticed two things while running the game this way:
First, that the characters doing anything tended to take a lot longer because the players always had to get information from me that they'd normally just see on their sheet (i.e. "He's hurt, but does he look cure light wounds hurt, or like cure serious wounds hurt?" and "Remind me again, how badly beat up am I currently?"), and because I was doing six times the amount of bookkeeping as normal.
Second, that the players played extremely reserved and cautious, when that normally wasn't their style, because not having solid information how they were doing made them all default to assuming their characters to be nearly dead. They'd give up on the adventure and retreat to rest up to full after just a couple damage-dealing events because they couldn't be sure about my description of their character's current condition they way that they could look down, see 30 hp left, and say "Yeah, that's pretty good, we can press on."
So it hindered the game-play more than it enhanced it, meaning it wasn't really worth it in my opinion.
I noticed two things while running the game this way:
First, that the characters doing anything tended to take a lot longer because the players always had to get information from me that they'd normally just see on their sheet (i.e. "He's hurt, but does he look cure light wounds hurt, or like cure serious wounds hurt?" and "Remind me again, how badly beat up am I currently?"), and because I was doing six times the amount of bookkeeping as normal.
Second, that the players played extremely reserved and cautious, when that normally wasn't their style, because not having solid information how they were doing made them all default to assuming their characters to be nearly dead. They'd give up on the adventure and retreat to rest up to full after just a couple damage-dealing events because they couldn't be sure about my description of their character's current condition they way that they could look down, see 30 hp left, and say "Yeah, that's pretty good, we can press on."
So it hindered the game-play more than it enhanced it, meaning it wasn't really worth it in my opinion.