Understand that every school of maneuvers gets a general style, and you can fashion themes by taking ones from different schools. The fighter gets access to combinations of maneuvers that no one else does, granting them access to abilities other classes simply do not have. It’s a bigger deal than you might think at first glance.I don't want to be appeased. I just wanted to understand if there's anything else the fighter gets to make it cool. It's a class I love in o5e, and in isolation I know it will even be better in a5e. But given the excellent design choices/overhauls of the other classes and the fact that all melee classes will have access to several traditions, it seems to me that the fighter will be more a jack of all trades (traditions) than special on its own. That's all.
that said the fighter does have its own style of “knacks” and has social abilities like “steely mein” that help them in the social and exploration areas, but until I see the new book I can only go off play test