X
xnosipjpqmhd
Guest
Some I've heard / seen / done:
- campaign web site with session summaries, etc.
- campaign "newspapers" with rumors, etc.
- play-by-post with individual players, or even live/chat RP sessions 1-on-1
- long-running puzzles they can ponder that will take a while to solve
- long props/handouts that they can read, re-read, think about
- DM hype (this can get old fast)
- sending out short stories from NPCs point of view
Anyone have any other ideas on how to keep players engaged/involved? Ideally something they can do, so that the DM still has time to work on the rest of the game.... ;-)
- campaign web site with session summaries, etc.
- campaign "newspapers" with rumors, etc.
- play-by-post with individual players, or even live/chat RP sessions 1-on-1
- long-running puzzles they can ponder that will take a while to solve
- long props/handouts that they can read, re-read, think about
- DM hype (this can get old fast)
- sending out short stories from NPCs point of view
Anyone have any other ideas on how to keep players engaged/involved? Ideally something they can do, so that the DM still has time to work on the rest of the game.... ;-)