Keeping powerful characters dead

Yes, the bag of holding/portable hold trick. I was going to post that.

Alternately, find a plane of existence where the time flow is different. Say, every day on our plane is a thousand years there.

Kill him and dump the body there. By the time anybody things to True Res him, it'll be past the time limit.

Alternately, drop him off on that plane alive but with no means of escape. By the time anybody thinks to go look for him, he'll be long dead - and no magic can restore somebody who has died of old age.

If you go beyond the core rules there's tons of methods. 3rd party "destroy the soul" or "true and final death" type spells are pretty common.
 

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Soul Bind + Planar Ally. Ask the Ally to rid you of the gem by taking it back to his realm or another plane that Evil God has no access to. I'm sure whatever they ask you to do in return is a small price to pay for ridding yourself of the BBEG semi-permanently.
 

Kill 'em.

Animate the corpse as a Zombie - you cannot res/true res currently active undead.

Some additional steps one could take:
- Store the zombie somewhere that is otherwise inaccessable, like say several miles deep within the earth.

- Polymorph the zombie into something else.

- Awaken Undead on the zombie, thereby making it someone else, different from who they used to be.
 

Bind his soul to a gem and deliver it to Elysium or another good aligned plane (assuming the BBEG and his god were baddies). Most evil gods would not wish to encroach upon the divine territories of the powers of good unless the circumstances were most dire.
 

Don't kill him. Keep him locked up and away from things he can use to get away or hurt people.

Above all, never assume that only what's in the rules is available. In any world where you have 20th level evil wizards running around there will be ways to keep them in durance vile. They're just not available to the general dweomercrafting public.

The alternative is, they've got a recurring villain. :o
 


Right, I see some really good stuff here. :D Nice job, everyone!

Let's see...


Not really killing is a good start but could take some work to ensure a permanent solution.

Helms of opposite alignment are good. An evil group I DM'ed for made some good use of these, coupled with some debuff spells to reduce the victims' saves (save DC 13 is not a lot). Of course, miracle beats the helm...

Taking them to Carceri is good. A group of high-level allies might be able to rescue them somehow but you can of course prevent that by having these allies meet a similar fate.

Turning them undead and having a Hunter of the Dead slay them is a very creative solution. I'll have to think about how I'd rule on that one.

Making good use of a plane where time runs faster is a cool idea but might not work. True res works even without a body so faster decay probably shouldn't, by itself, count as a longer time dead IMO.

Making them enjoy afterlife so much that they won't come back is very cool from a role-playing point of view alone. It should work against all but the most loyal of people.

Changing the enemy's type so they can't be raised is a start, but higher-level magic can probably still bring them back. At least for outsiders; I'll need to look up some others.

Acquiring a poison similar to the Garrotte's would be a worthy quest.

Abusing ancient promises of the gods can certainly take care of this. Of course, figuring out how to make it work would probably require a big quest. Not that that's a bad thing; I like quests.

Using a wish to set up a curse that will hit anyone who brings the enemy back is very nice. Of course, it's most useful if the opposition doesn't have easy access to such magic as well.

Importing Keeper's Fang weapons from Eberron is an interesting thought. *researches it* Hey, these are nice. I want one.

The Black Company ideas sound good. However, while the enemies might not be as powerful as those in that series, D&D still allows for magic like true resurrection and miracle, which will neatly foil most precautions.

Killing the deity is, of course, one of the best ways to ensure they can't bring their champion back. It's just that it's often a little impractical. ;) If you're very, very powerful, it might work against a demigod who has few other followers of great power. But otherwise...

Asking a deity opposed to him to lock him away can certainly work. Still, you'll need to get him to the deity's plane. Otherwise, stealing him back might well be within the reach of his allies.

Sanctifying the enemy is a good tactic. *pulls out BoED* Ah yes, sanctify the wicked spell. Will save and SR apply. You'll also have to safeguard the gem for a year to make it work. Further, it costs the caster 1 character level. Still - nice. It's certainly worth a try.

Devouring his soul is cool but you'll need a creature who can do it.
Forging him into a weapon is a nice idea but it might be stolen.
Slaying all clerics works, but can be impractical.
Turning him into an undead works too, but you'll need to keep him that way.

I wouldn't disallow true res just because the body is currently a mindless undead. Ghoul + bag of holding + portable hole would work, of course.

Wishing away his name is very cool. It'd probably require divine intervention, though. Otherwise, even if it works, someone could wish it back.

Dropping him on a plane with a faster time flow alive is a nice plan.

Zombie + awaken undead just might work too.

True, there's more out there than the power in the books. And yes, if they can't keep him dead, it's definitely a recurring villain. :D

The Soul Crusher can certainly solve this problem. It's not exactly my cup of tea but if all else fails it's of course worth looking into.


Thanks, all. You rock! :)
 
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An additional approach, courtesy of the Libris Mortis:

Kill him using a necrotic cyst. Implant the cyst using Necrotic cyst then kill him with Necrotic termination. The cyst devours the BBEG's soul, meaning it cannot be brought back, even by wish or miracle. The downside is all the necrotic spells are Evil, and it requires a Mother Cyst feat to acquire the spells. Still, it's one of the few examples I've seen in WotC rules that refers to absolute death.
 

Ick. That's nasty. :D Hm. Assuming you can't cast it yourself, it should be possible to bribe a neutral or evil caster who has this stuff into disposing of your problem.
 

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