• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Keeping things fresh

Hmmmm...if dwarves made zombies, it would make some sense as to how a race of smallish but sturdy beings- with a low-birth rate- built such massive and intricate physical constructions: an easily replaced workforce that can go 24/7 and you don't care much about workplace safety on the building site.

Easily replaced only if you have a steady supply of orcs or other cannon fodder. Which totally changes the orc/dwarf dynamic, too; now you might dwarves actively chasing down orcs to replenish their zombie supply.
 

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Easily replaced only if you have a steady supply of orcs or other cannon fodder. Which totally changes the orc/dwarf dynamic, too; now you might dwarves actively chasing down orcs to replenish their zombie supply.

Perhaps the orcs really were getting the short end of the stick, eh? Maybe these dwarves are not so nice as others...

Clearly, a society in which at least SOME of the dwarves are potent necromancers flips orc/dwarf and elf/dwarf- and really, anyone who ventures a bit into the underground world for minerals- dynamics a bit. Maybe THEY are the real scourge of the Underdark.

Of course, that sort of assumes that only the dark priests are the ones with any power. White Voodoo practitioners exist as well, and could be just as powerful as their Black counterparts.
 

Into the Woods

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