Primitive Screwhead
First Post
I like the idea of item cards inside an envelope..but agree it could be a bit more work than its worth.
Last campaign I did 3x5 cards for major items and for packs... half the time the player forgot to bring the cards to the game..making the 'ease of use' kinda silly.
But then we had an encounter that destroyed a backpack..and it made it really easy to tell what went with it.
If I had time, not being a computer at the gaming table kind of guy, I thing I would expand on the idea to having item cards and envelopes.. each character would get a legal-sized envelope, each pack would get a small-size.
Unidentified items would be taped closed.. so the outside would say 'potion' and the inside would let you know what kind it is.
If I were *really* bored I might even but the crunch on the card so they don't have to look it up
I think the use of cards did improve the game to a degree. The additional book-keeping and 'oops I forgot my character' issue wasn't that bad.
Caveat, my games are pretty laid back affairs anyway.
Last campaign I did 3x5 cards for major items and for packs... half the time the player forgot to bring the cards to the game..making the 'ease of use' kinda silly.
But then we had an encounter that destroyed a backpack..and it made it really easy to tell what went with it.
If I had time, not being a computer at the gaming table kind of guy, I thing I would expand on the idea to having item cards and envelopes.. each character would get a legal-sized envelope, each pack would get a small-size.
Unidentified items would be taped closed.. so the outside would say 'potion' and the inside would let you know what kind it is.
If I were *really* bored I might even but the crunch on the card so they don't have to look it up

I think the use of cards did improve the game to a degree. The additional book-keeping and 'oops I forgot my character' issue wasn't that bad.
Caveat, my games are pretty laid back affairs anyway.